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  1. #91
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Denmo View Post
    Understandably so. But what do you expect from a company trying to redo an entire game while keeping the old one alive?

    If you're feeling frustrated with SE, take a step back, play something else, and come back when there's more to do.
    I'm not so much frustrated with SE then I'm frustrated with the people being "ok" with what SE is giving us. Cause if SE see's us as being ok with what they are giving us, we'll get more and more half ass content in the future. I realize all we have atm is to tide us over till 2.0 launches, but at the same time I want people to encourage SE to give us something unique to make FFXIV stand on it's own.
    (1)

  2. #92
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nullie View Post
    I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.

    The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
    I think SE is doing all that they can with the time frame given. At the end of the day, it's not about the current players. It's about 2.0. If everyone hates content that's currently in the game, then 2.0 won't have it. But don't expect it to be fixed in Patch 1.22b.
    (1)

  3. #93
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'm not sure if I agree with everything, I'd probably have to reread. But I concur with the bit about luck. This game, as of now, rewards luck, not skill. It needs to be a system that rewards skill, maybe rewarding totems(with the current system). And it is very repetitive. At the same time, they can't just make runs that occur every week, or two weeks. There has to be a mix. How boring is it only doing a dungeon once a week? I'm not sure what they could do, but I know that forum post help dramatically, keep it going.
    (1)

  4. #94
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nullie View Post
    I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.

    The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
    yes, input and feedback is important but dont force yourself playing repeatedly what you feel is a failed system, coz u aint gonna get much fun out of it.
    (1)

  5. #95
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I agree this game needs to kill and bury the "reward for luck, not effort" horsesh*t, though I'm still on the fence about lockouts. The biggest problem I see with them is if you have an odd number of LS members and can't make a 2nd party those who aren't in the main party are pretty much SoL for stuff to do that night.

    I guess in a sense a good middle ground would be if you win the fight you're "locked out" of the chest, but those that didn't get the kill will get their's at the end of the fight. Though how that would work in a raid is beyond me.
    (0)
    Last edited by Corrderio; 05-14-2012 at 02:36 PM.

  6. #96
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    I think SE is doing all that they can with the time frame given. At the end of the day, it's not about the current players. It's about 2.0. If everyone hates content that's currently in the game, then 2.0 won't have it. But don't expect it to be fixed in Patch 1.22b.
    You think they are doing all they can, but you don't know that they are and adding something simple as a token for every win and after 100 accumulated will get you a prize could be there. That system is there for ifrit. Not to begin with so it was added in. It's there for moogles and automatically for garuda. So you can't say that they don't have time to do something like that. Again, there could be better solutions.

    I don't hate it. I do enjoy doing CC and AV myself and there is no guarantee that things will be different in 2.0. And if everyone hushed up about it nothing would ever change.
    (0)

  7. #97
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Corrderio View Post
    I agree this game needs to kill and bury the "reward for luck, not effort" horsesh*t, though I'm still on the fence about lockouts. The biggest problem I see with them is if you have an odd number of LS members and can't make a 2nd party those who aren't in the main party are pretty much SoL for stuff to do that night.
    Really the only content I'd expect to have any sort of lockout would be one involving an alliance, then I could see it being feasible tho I don't really care on that matter<,<; About lock-outs that is I could live with them or without them
    (0)

  8. #98
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Corrderio View Post
    I agree this game needs to kill and bury the "reward for luck, not effort" horsesh*t, though I'm still on the fence about lockouts. The biggest problem I see with them is if you have an odd number of LS members and can't make a 2nd party those who aren't in the main party are pretty much SoL for stuff to do that night.
    There was an idea somewhere in the thread about limiting the number of items you get during a certain period, but still let you do the dungeon/content.

    Of course, best case-scenario would be content so hard that even by spamming it everyday you would only beat it a couple of times at best (or none at all!)
    (0)

  9. #99
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kaizlu View Post
    There was an idea somewhere in the thread about limiting the number of items you get during a certain period, but still let you do the dungeon/content.

    Of course, best case-scenario would be content so hard that even by spamming it everyday you would only beat it a couple of times at best (or none at all!)
    Just edited my post with something similar, though the problem is I'm not sure how that would work in DD/CC/AV since the chest mechanics are different.
    (0)

  10. #100
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hippo View Post
    yes, input and feedback is important but dont force yourself playing repeatedly what you feel is a failed system, coz u aint gonna get much fun out of it.
    I'm not forcing myself to do anything. I don't have to play this game. S.E. is the one handing this out for us to do on here. Ifrit, Moogle, Darkhold, CC/AV, Beastcamps, and Hamlet are all based on that system. A change would be good don't you think?
    (0)

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