My 2 cents on this (and every) hardcore content issue:
(forum shrinks it, so click here for full size)
sorry for the quality. This topic inspired me, so I doodled it up in about 15 minutes.
My 2 cents on this (and every) hardcore content issue:
(forum shrinks it, so click here for full size)
sorry for the quality. This topic inspired me, so I doodled it up in about 15 minutes.
Last edited by Denmo; 05-14-2012 at 01:07 PM.
I don't understand how it was meant to satisfy each group. The casuals don't have the time to put in for such horrendous drop rates, so they're not going to be able to dedicate as much time to getting anything from the raids. The hardcore spam the content so much that they begin to loathe and burn out in a week or two. This type of content is simply bad. The dungeons themselves are fine, but I don't see this process flying in 2.0
If SE make it too easy, the hardcore will complete the content within a week and complain that theres nothing to do.I don't understand how it was meant to satisfy each group. The casuals don't have the time to put in for such horrendous drop rates, so they're not going to be able to dedicate as much time to getting anything from the raids. The hardcore spam the content so much that they begin to loathe and burn out in a week or two. This type of content is simply bad. The dungeons themselves are fine, but I don't see this process flying in 2.0
Would definitely be taking a long break if the trend continues.
Can we add the whole speed run thing to the hated list too?
Doing two runs in the same amount of time should be its own reward, not the requirement for another 1%
wouldnt need a lock out if they gave the bosses alittle bit of AI cuz there patterns are to easy.
or would be better if there was pre-requsitite U/U items to get before doing the fight.
ALL instances need level caps in 2.0, just look at toto rak abuse for gaining GC seals right now talk about spamming when your lv50 in a lv25+ dungeon.
Because there's nothing else to do? Seriously if SE doesn't do something the game is gonna flop because of their lazyness with these events. I'm pretty sure the reason a lot of players have stuck with the game is hinging on what 2.0 brings and a loyalty to SE. If this was any other publisher outside of maybe blizzard I doubt we be talking about this stuff right now.
This whole argument about people being loot whores and QQ'ing about drop rates because they can't have elite gear. No just no.... people are just becoming fed up with lazy content. Please someone point to any of the content available to us and tell me it's creative, refreshing, and challenging.... I bet no one can. As I've said SE has the capabilities to give players something better then speed runs. A lot of people want challenging content that has layers of difficulty to it. There's something wrong when a player base can figure out how to dumb down content within hours. Where's the Salvage layer of difficulty with multiple paths and turns to take to pop certain NM's? Wheres the NM chains of sky and sea where we had to figure out how to pop the NM's(after exploring and finding the base NM's) Content such as this could easily occupy players for months without fail after fail(each time you step into the event you try something new each time)Currently the game feels like yoshi said "Make it like wow!" and slapped a for sell sticker on it><I'm not asking for a copy paste of these events mind you, but was using them as examples of what is possible, and why people are fed up.
As for the comments about slowing down and making the game a challenge for myself... I'm human. I think logically and for me purposely slowing myself down or hindering myself doesn't make sense. I'm the type that likes to give my 100% whenever I do something. I also like to make use of my time if I can try to stay busy. Telling someone like me to slowdown is just not possible when people like me thrive on pressure. And regardless of what people may think, there are others like me who (shocker) can be casual as well. There's also no reason to try different strategies with the current endgame content. What works works, it's not the player bases fault for burning through content when the content is pretty generic and linear.
Understandably so. But what do you expect from a company trying to redo an entire game while keeping the old one alive?
If you're feeling frustrated with SE, take a step back, play something else, and come back when there's more to do.
Thank you. That is exactly how I feel. And I agree with everything you said. You put it all in words better than I think I could have ever. ; ;
I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.
The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
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