Understandably so. But what do you expect from a company trying to redo an entire game while keeping the old one alive?
If you're feeling frustrated with SE, take a step back, play something else, and come back when there's more to do.
I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.
The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
I think SE is doing all that they can with the time frame given. At the end of the day, it's not about the current players. It's about 2.0. If everyone hates content that's currently in the game, then 2.0 won't have it. But don't expect it to be fixed in Patch 1.22b.I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.
The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
I'm not so much frustrated with SE then I'm frustrated with the people being "ok" with what SE is giving us. Cause if SE see's us as being ok with what they are giving us, we'll get more and more half ass content in the future. I realize all we have atm is to tide us over till 2.0 launches, but at the same time I want people to encourage SE to give us something unique to make FFXIV stand on it's own.
Thank you. That is exactly how I feel. And I agree with everything you said. You put it all in words better than I think I could have ever. ; ;



Would definitely be taking a long break if the trend continues.
Can we add the whole speed run thing to the hated list too?
Doing two runs in the same amount of time should be its own reward, not the requirement for another 1%


wouldnt need a lock out if they gave the bosses alittle bit of AI cuz there patterns are to easy.
or would be better if there was pre-requsitite U/U items to get before doing the fight.
ALL instances need level caps in 2.0, just look at toto rak abuse for gaining GC seals right now talk about spamming when your lv50 in a lv25+ dungeon.
I'm not sure if I agree with everything, I'd probably have to reread. But I concur with the bit about luck. This game, as of now, rewards luck, not skill. It needs to be a system that rewards skill, maybe rewarding totems(with the current system). And it is very repetitive. At the same time, they can't just make runs that occur every week, or two weeks. There has to be a mix. How boring is it only doing a dungeon once a week? I'm not sure what they could do, but I know that forum post help dramatically, keep it going.
yes, input and feedback is important but dont force yourself playing repeatedly what you feel is a failed system, coz u aint gonna get much fun out of it.I can understand that, but it isn't our fault that they're having to redo the game. That shouldn't be an excuse to justify it imo.
The thing is there can be better solutions than the rinse and repeat. Telling people to just walk away isn't the solution. We all want the game to be great and we can only help make it better by adding our input and thoughts on it. If we all walk away and come back we will still have the same "go in and spam this so you can hope to get something with luck" content over and over.
I'm not forcing myself to do anything. I don't have to play this game. S.E. is the one handing this out for us to do on here. Ifrit, Moogle, Darkhold, CC/AV, Beastcamps, and Hamlet are all based on that system. A change would be good don't you think?
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