Quote Originally Posted by kazaran View Post
Some people don't like challenge.
The word "challenge" is meaningless without context.

Challenging encounters I like. Things that require timing and knowing the dance (the Safety Dance, too). The sort of thing that is reflective on knowing when to move, what to use, how to prioritize abilities and so on. That stuff is actually fun. DPS checks are pretty much where I draw the line; was never a fun of encounters like that.

Now mind you, I'm not exactly short on situational awareness (in fact, if rotating the camera with the mouse was easier, I would do it as much as I used to in FFXI and WoW). But I do think of people like my buddy and his wife, both of whom paid money for TAU and swore to never return to it after one too many encounters with the field mobs in those zones. Keep the challenges where they are actually needed, really.
MMOs aren't for you, or you're pretty much admitting you've never played MMOs before they started going the route of "Go to lobby, go to dungeon" as their form of gameplay.
This got a good chuckle out of me, as I've been around the MMO block more times than I can count. Not everyone who has played since the days of Everquest looks at the genre the same way. Nice try, though.
Iirc SE had fixed MPK'ing so mob trains rarely harmed you.
Indeed. Afterwards I saw the Beastmasters starting to complain about how their solo camps were made a lot more difficult to work with (though to me it was more a flag to show that maybe SE should get started on fixing BST instead of leaving it to its fate like they had up until then), and the expected crying of the "b-but challenge/danger/risk! T_T" crowd.