Page 30 of 34 FirstFirst ... 20 28 29 30 31 32 ... LastLast
Results 291 to 300 of 339
  1. #291
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Animal are territorial so what's wrong with this whole "leash" mechanic? Why would an animal want follow you to an unknown area or perhaps one where they are threatened by something that preys on them, that's what's truly illogical lol. The monster stops chasing you cause it no longer sees a need to keep tracking you down since they no longer consider you a threat of invading their personal space. Not all mobs are like that though some will follow you for quite some times and you may find yourself running into more threatening enemies but overall there is nothing wrong with the mechanic.

    I do apologize if this has been mentioned before but just because some of the more noticeable mechanics are gone doesn't mean they aren't still there. On the journey to obtaining the Exploration achievement you start to learn that there are still quite a bit of kinks to each mob, sure they look overwhelming at a lv 80+ level but if you proceed in a proper manner you have nothing to fear.

    Some basic ones are the red crabs north of Camp Bald Knoll won't aggro you as long as you walk behind them and don't move when they are looking at it. Think of it as red light green light, you move while they aren't looking at you, then as they turn around and move you just stand as still as possible til they pass you. Though not all crabs act in a similar manner the green crabs easter of bloodshore won't aggro you as long as you walk past them regardless of if they see you are not. As for the drakes from what I've seen none of them will aggro you as long as you walk past them, the same goes for Efts. As for raptors they seem to aggro you if they see you, you might be able to run behind them, but even if you are standing still if they turn and see you they will aggro. There are some boars that you can walk behind as long as they don't see you though some boars like the Pugot are more aggressive and seem to aggro you if you get to close to them. Then the Morbol aggro if you get to close as but they are easy to outrun so if you can find a safe spot to hide at you can outrun them.

    Overall the AI is still there, you just have to explore and find it for yourself, the more noticeable ones aren't there anymore but the aggro is quite varied once you start to explore and obtain each gate. Odds are other means of aggro will be added to the game later on but for now take a step back and appreciate that there are indeed some areas in which the AI is quite interesting to deal with.
    (0)

  2. #292
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Airget View Post
    On the journey to obtaining the Exploration achievement you start to learn that there are still quite a bit of kinks to each mob
    Sound
    Sight
    Scent

    Yeah that'a quite the list of "Kinks" that monsters have. Please note that this persons post is full of misinformation as well Boars of all shapes and sizes agro to "True sound / scent" meaning you can't sneak by them, walking reduces their agro raduis by a large ammount but if you are too close they will still agro you.

    Overall the AI is not still there asides a few very, very, very, very basic agro mechanics that has been pointed out that even XI did better (Loosing scent tracking monsters by stepping in water).

    As someone who is very adrent in documenting monster behaviour and a fellow gatherer of all the nodes I am dissapointed to have to disagree with you with every fiber of my being.

    Quote Originally Posted by Airget View Post
    Animal are territorial so what's wrong with this whole "leash" mechanic?
    I guess the next time I murder a Amaljaa and his closest kin I just don't expect the next one to just give up after I've walked a mere 20 feet away. Not everything we fight can be clasified as a "Animal" and territorial ones doubtfully give up when you reach their "Territory" line when you just finished stabbing it in the eye.

    *edit*
    Not sure how I missed this.
    Quote Originally Posted by Airget View Post
    Some basic ones are the red crabs north of Camp Bald Knoll won't aggro you as long as you walk behind them and don't move when they are looking at it.
    Once again misinformation, I don't mean to bother but crabs are also SOUND agro I can walk infront of them all day and night...in fact I'm doing so right now.
    (8)
    Last edited by Jynx; 04-17-2012 at 08:21 AM.

  3. #293
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Does anyone else think the "Leashing" mechanics we currently have need to go for 2.0 as well? Is it me or it just sad when I draw agro all I need to do is step outside of the cave to escape certain doom.
    It's especially annoying when you don't even pull them that far away and they leash, to aggro you next second, to leash the next ..... so, yes, they have to at least tweak it.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #294
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by Firon View Post
    If we get more stuff like mobs deaggroing you when you run through water
    Yes, the "tracking by scent" mechanic was such a stellar success in XI that it was impossible to get Deodorize for under 1M gil before they put it in NPC shops.
    (0)

  5. #295
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Soukyuu View Post
    It's especially annoying when you don't even pull them that far away and they leash, to aggro you next second, to leash the next ..... so, yes, they have to at least tweak it.
    I'm not saying that in theory having the monsters on a leash is a bad idea, but the leashes are so short in most cases it's laughable.
    (2)

  6. #296
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jynx View Post
    I'm not saying that in theory having the monsters on a leash is a bad idea, but the leashes are so short in most cases it's laughable.
    However unfortunately we rely on these leashes, consider how different dungeon speed runs would be if we didn't know how far the mob zones are.
    (0)

  7. #297
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Colino View Post
    However unfortunately we rely on these leashes, consider how different dungeon speed runs would be if we didn't know how far the mob zones are.
    People can't rip by every monster in a dungeon?

    Whatever shall we do!
    (4)

  8. #298
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jynx View Post
    I'm not saying that in theory having the monsters on a leash is a bad idea, but the leashes are so short in most cases it's laughable.
    I agree.

    Sometimes just running around a corner is enough to get some mobs off your back. I think some (Don't freak out yet!) mobs should have no leash whatsoever... at least zombies shouldn't.
    (3)

  9. #299
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'd rather not have a replay of me getting chased from one end of the Valkrum Dunes to the other by a goblin, tyvm.

  10. #300
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nahaara View Post
    I'd rather not have a replay of me getting chased from one end of the Valkrum Dunes to the other by a goblin, tyvm.
    A Goblin gets tired and leaves you alone.

    A Zombie won't until it can't track you anymore.

    An Antling would only guard its territory.

    A Wolf would chase from a distance if you're above its level and wait for a chance to attack (stand still for too long?) but gives up if you leave its area or finds a Marmot to kill instead.

    etc.
    (5)

Page 30 of 34 FirstFirst ... 20 28 29 30 31 32 ... LastLast