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  1. #191
    Undercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?

    "Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
    (2)

  2. #192
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Elexia View Post
    Undercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?

    "Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
    QFT, i just didn't even want to dignify that response with an answer
    (1)

  3. #193
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    I want to know what a good profit is then.
    if you farm for 1 hour, how much should you make?
    usually everything that takes 1 hour to get a stack of 99 high lvl mats sells for 200k a stack. is that fair for time?
    what is your hour worth in the game. gathering that same mat for 2 hours will get you a +1 tool, or a tier 4 stat materia.
    is that worth 2 hours to you?
    what is my time worth getting all crafts and gathering jobs to 50?
    If i can make and sell 5 +1 items a night for 700k a piece with only spending 500k for the +1 mats for all 5 or 2.5 hours of farming for them, is that fair?
    Its super simple.,
    10 times the selling to an NPC price
    or
    Double what the NPC sells for
    And,
    10 times the price if its HQ

    If i cant make 200k an hour farming or crafting, there is no point.
    But now that im 50 cap all, making 500k to 1m an hour is more common.
    thanks for your time
    (0)

  4. #194
    Player
    Achtzen's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Firon View Post
    One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
    then its the buyer's fault for not checking and buying at that price
    (0)

  5. #195
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Raikki View Post
    I wouldn't mind undercutting if there was a minimum amount you could undercut by. If I want to sell something for 20k and someone else is willing to take 15k for it, that's fine. But 19,999? Come on now.
    That's a standard practice of mine. It saves the buyer a gil and reduces tax by one too. Strangely some people appear to not be content with that and would prefer for someone to come along later and place the item up for one gil more so they can purchase that instead and claim the other as undercutting by a gil.

    Now there's a spin on the perspective.
    (0)

  6. #196
    Player
    Green_and_a_Half's Avatar
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    Mar 2012
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    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Matsume View Post
    I've noticed crafters abusing and taking advantage of lack of competition by overpricing items that shouldn't cost as much to produce. On my server for example, a felt cavaliers hat will cost you 60-100K. Other end game mage items all cost the same, and often there is no one selling these items...
    I sell these for 700k +1's which is undercutting by 70-200k usually
    (0)

  7. #197
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
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    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    I sell these for 700k +1's which is undercutting by 70-200k usually
    I don't give a rat's tail for other peoples +1's. The people buying them are fools and tools you and I both know it that's why you're profiting off of them. As far as your previous post is concerned, with one lvl 50 i can make over 1mil an hour and you know exactly what i'm talking about. You don't need 50 everything to make that kind of gil, just ONE job at lvl 50.

    Edit: before ppl started undercutting, that 1mil an hour was actually 2mil an hour
    (0)

  8. #198
    Player
    Achtzen's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
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    84
    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by TheVedis View Post
    the problem is, prices going down at this point = bad

    what we have going on is the cost to make an item, is much higher then it is to sell an item in 99% of the items out there
    the demand for certain gathered items is high enough to justify the prices some of them sell for, therefore they arnet going down anytime soon


    so where do you draw the line? with all the gil some of us have going around, do we really want to see a price drop to the point where we can buy everything we ever want ever just buy having a few million gil, cuz thats what itl come to

    and if the prices go too low, people stop gathering, cuz why gather if its not worth the time anymore
    why craft if you cant sell it for a reasonable price

    people stop getting the mats, then people stop selling the gear cuz they arent making it

    and then it all just stops, until that 1 person goes back in and starts to try to make a fortune on it and it starts all over again


    what we need is more stability, NOT price drops, profit is what the system is about, trying to tell people otherwise is just insane
    if someone is actually spending the gil to make the lower priced item then its on them that thier wasting thier gil.

    i'm sure other crafters that know how markets work feel the same way. there is a built in mechanism for prices that happens both real world and this world. if a person sees no chance for profit in any given item they simply wont craft it. and if they do then they are insane.

    the prices will regulate themselves. its how the markets work. an increase in supply will always drive prices down if demand is at or below equilibrium.

    you understand how they work, its just that the built in mechanism for stability is already there but i don't think you see it.
    (1)

  9. #199
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Matsume View Post
    I don't give a rat's tail for other peoples +1's. The people buying them are fools and tools you and I both know it that's why you're profiting off of them. As far as your previous post is concerned, with one lvl 50 i can make over 1mil an hour and you know exactly what i'm talking about. You don't need 50 everything to make that kind of gil, just ONE job at lvl 50.

    Edit: before ppl started undercutting, that 1mil an hour was actually 2mil an hour
    was agreeing
    Im not going to sell +1's for 400k less then what people are buying that item for, but at the same time, i dont feel 800k profit off one item is fair either,
    500k is fine with my morals.
    as far as all 50s. was making a point of what is that time worth, before good leves, took 60 hours to grind a craft to 50 and now its still high at around 36 hours.
    If the profit of making items gets too low from undercutting, i stop making them.


    If im reading you right,
    you would need a 50 craft, 40 craft and 35 miner to make that cash
    i dont know of any solo 50 craft that can make all their own mats and +1 the final item without needed a few other things

    What craft to you have at 50? only see 29 weaver>< mule?
    (0)
    Last edited by Green_and_a_Half; 05-10-2012 at 02:39 AM.

  10. #200
    Player
    Achtzen's Avatar
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    Aug 2011
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    Limsa Lominsa
    Posts
    84
    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Elexia View Post
    Undercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?

    "Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
    Honestly, I think people are confusing undercutting and competition. If someone can provide the same good at a cheaper price its competition. If they are gathering thier own materials and not buying from the markets then they can sell at a lower price. everything they make will be profit. its a benefit of having a gathering class to gather the materials you need for crafting.

    I know i would sell at a lower price if i gathered my own materials or my the input costs of bought items for any craftable item was low.

    or you can camp the markets and buy low priced items and sell them at higher prices like others said if you have the gil resources to do it. its basically artificially increasing demand by removing some of the supply.
    (1)

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