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more competition means an increase in supply of goods forcing prices to drop. sounds to me it would be better for everyone.
prices dropping isnt a good thing unless you dont crafter or gather
it also devalues what everyones money is worth
people who want a game economy are against across the board price drops because then the economy ceases to exist when everything cost nothing
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it would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
the problem is, prices going down at this point = badit would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
what we have going on is the cost to make an item, is much higher then it is to sell an item in 99% of the items out there
the demand for certain gathered items is high enough to justify the prices some of them sell for, therefore they arnet going down anytime soon
so where do you draw the line? with all the gil some of us have going around, do we really want to see a price drop to the point where we can buy everything we ever want ever just buy having a few million gil, cuz thats what itl come to
and if the prices go too low, people stop gathering, cuz why gather if its not worth the time anymore
why craft if you cant sell it for a reasonable price
people stop getting the mats, then people stop selling the gear cuz they arent making it
and then it all just stops, until that 1 person goes back in and starts to try to make a fortune on it and it starts all over again
what we need is more stability, NOT price drops, profit is what the system is about, trying to tell people otherwise is just insane
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One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
alumen for 1.5k is retarded?
usualy what you see is crimson crayfish overpriced, they sell for 100 from an npc, but can sell to others for up to 300-500
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then its the buyer's fault for not checking and buying at that price
Either crack down on bots or make the system less time consuming to reprice things...or, ideally, both. All I originally said was that undercutting is getting really annoying. Its not because I can't make a profit, its because more and more players are botting which leads to massive undercutting which makes it a real pain to try to sell things over and over with the current UI. If you havn't noticed how many people are botting to take the place of actually playing the supply side of this game (which is actually very well done for once) then you either aren't a gatherer or crafter or you havn't been paying attention. The trend is increasing exponentially because there is almost no risk in doing it. This is annoying and needs to be addressed before 2.0.
Everyone assumes that anyone annoyed by undercutting is advocating artificial price hikes and whining about not being able to make money. We aren't. Just stop the people that are able to produce things for little to no work (people using bots) and make the system for selling things attractive to people who do want to do the work. That is all.
Last edited by Themule; 05-10-2012 at 01:42 AM.
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