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  1. #1
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    Quote Originally Posted by Firon View Post
    lol you guys gonna be in for a world of hurt when 2.0 hits and its like 2-3k more crafters on your server and everything is under priced cause its so much of it
    i wont be, i gave up crafting for profit a long time ago

    now i just gather and sell all my drops, and im rich

  2. #2
    Player
    Achtzen's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Firon View Post
    lol you guys gonna be in for a world of hurt when 2.0 hits and its like 2-3k more crafters on your server and everything is under priced cause its so much of it
    more competition means an increase in supply of goods forcing prices to drop. sounds to me it would be better for everyone.
    (0)

  3. #3
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    Quote Originally Posted by Achtzen View Post
    more competition means an increase in supply of goods forcing prices to drop. sounds to me it would be better for everyone.
    prices dropping isnt a good thing unless you dont crafter or gather

    it also devalues what everyones money is worth

    people who want a game economy are against across the board price drops because then the economy ceases to exist when everything cost nothing

  4. #4
    Player
    Achtzen's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Acid Jazz
    World
    Omega
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    Red Mage Lv 70
    Quote Originally Posted by TheVedis View Post
    prices dropping isnt a good thing unless you dont crafter or gather

    it also devalues what everyones money is worth

    people who want a game economy are against across the board price drops because then the economy ceases to exist when everything cost nothing
    it would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
    everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
    (0)

  5. #5
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    Quote Originally Posted by Achtzen View Post
    it would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
    everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
    the problem is, prices going down at this point = bad

    what we have going on is the cost to make an item, is much higher then it is to sell an item in 99% of the items out there
    the demand for certain gathered items is high enough to justify the prices some of them sell for, therefore they arnet going down anytime soon


    so where do you draw the line? with all the gil some of us have going around, do we really want to see a price drop to the point where we can buy everything we ever want ever just buy having a few million gil, cuz thats what itl come to

    and if the prices go too low, people stop gathering, cuz why gather if its not worth the time anymore
    why craft if you cant sell it for a reasonable price

    people stop getting the mats, then people stop selling the gear cuz they arent making it

    and then it all just stops, until that 1 person goes back in and starts to try to make a fortune on it and it starts all over again


    what we need is more stability, NOT price drops, profit is what the system is about, trying to tell people otherwise is just insane

  6. #6
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Achtzen View Post
    more competition means an increase in supply of goods forcing prices to drop. sounds to me it would be better for everyone.
    One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
    (0)

  7. #7
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    Quote Originally Posted by Firon View Post
    One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
    alumen for 1.5k is retarded?

    usualy what you see is crimson crayfish overpriced, they sell for 100 from an npc, but can sell to others for up to 300-500

  8. #8
    Player
    Matsume's Avatar
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    Nov 2011
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    Gridania
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    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by TheVedis View Post
    alumen for 1.5k is retarded?

    usualy what you see is crimson crayfish overpriced, they sell for 100 from an npc, but can sell to others for up to 300-500
    YO DUDE WTF THAT'S A SECRET
    (1)

  9. #9
    Player
    Achtzen's Avatar
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    Limsa Lominsa
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    Acid Jazz
    World
    Omega
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    Red Mage Lv 70
    Quote Originally Posted by Firon View Post
    One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
    then its the buyer's fault for not checking and buying at that price
    (0)

  10. #10
    Player
    Themule's Avatar
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    Jan 2012
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    Character
    Tomahawk Dunk
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Either crack down on bots or make the system less time consuming to reprice things...or, ideally, both. All I originally said was that undercutting is getting really annoying. Its not because I can't make a profit, its because more and more players are botting which leads to massive undercutting which makes it a real pain to try to sell things over and over with the current UI. If you havn't noticed how many people are botting to take the place of actually playing the supply side of this game (which is actually very well done for once) then you either aren't a gatherer or crafter or you havn't been paying attention. The trend is increasing exponentially because there is almost no risk in doing it. This is annoying and needs to be addressed before 2.0.
    Everyone assumes that anyone annoyed by undercutting is advocating artificial price hikes and whining about not being able to make money. We aren't. Just stop the people that are able to produce things for little to no work (people using bots) and make the system for selling things attractive to people who do want to do the work. That is all.
    (0)
    Last edited by Themule; 05-10-2012 at 01:42 AM.

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