Business as usual just like in rl
Business as usual just like in rl
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Undercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?
"Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
QFT, i just didn't even want to dignify that response with an answerUndercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?
"Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
Honestly, I think people are confusing undercutting and competition. If someone can provide the same good at a cheaper price its competition. If they are gathering thier own materials and not buying from the markets then they can sell at a lower price. everything they make will be profit. its a benefit of having a gathering class to gather the materials you need for crafting.Undercutting and people like Wolfie who purposefully try to 'drive people out of business' is why the economy is fucked up on even low level items. Stability is what's needed. For example my current skill up items are silver needles, I can make 10k on it, why in the fuck are you going to undercut to 2k? Especially when the last 20 or so sales were 10k solid for a month?
"Moving onto the next item to screw up" isn't economics 101, it's being an idiot.
I know i would sell at a lower price if i gathered my own materials or my the input costs of bought items for any craftable item was low.
or you can camp the markets and buy low priced items and sell them at higher prices like others said if you have the gil resources to do it. its basically artificially increasing demand by removing some of the supply.
I did this before merge by was selling crab bows for 100k, and had been for a week, so all history was 100k, then some one stepped in and set 5 of them for sell for 60k.Honestly, I think people are confusing undercutting and competition. If someone can provide the same good at a cheaper price its competition. If they are gathering thier own materials and not buying from the markets then they can sell at a lower price. everything they make will be profit. its a benefit of having a gathering class to gather the materials you need for crafting.
I know i would sell at a lower price if i gathered my own materials or my the input costs of bought items for any craftable item was low.
or you can camp the markets and buy low priced items and sell them at higher prices like others said if you have the gil resources to do it. its basically artificially increasing demand by removing some of the supply.
I bought all 5 and resold for 100k.
I dont see an issue doing that to keep the market correct.
I don't think it would really correct anything. The person that sold the bow for 60k knows he can continue to sell at that price. You just bought his goods and decided to re-sell it at your initial price. In the end everyone is happy. the initial seller makes roughly 260~300k gil and you make roughly 170-200k profit considering your input cost of purchasing at 60k a bow and reselling at 100k giving about 40k profit from each sale.I did this before merge by was selling crab bows for 100k, and had been for a week, so all history was 100k, then some one stepped in and set 5 of them for sell for 60k.
I bought all 5 and resold for 100k.
I dont see an issue doing that to keep the market correct.
this only works to an extentI did this before merge by was selling crab bows for 100k, and had been for a week, so all history was 100k, then some one stepped in and set 5 of them for sell for 60k.
I bought all 5 and resold for 100k.
I dont see an issue doing that to keep the market correct.
think of this, you just bought 5 for 60k
now people go in there, see them for 100k, see they sold for 60k, and decide to wait til they are 60k again....since they see a bunch sold for 60k not too long ago
also ive brung up this arguement before to those who are using gathering as a reason why they can afford to sell lower
if an item cost 30k in mats to make, but sells for 20k, you are not really making a profit by selling the item at 20k when you coulda sold the mats for 30k, so gathering your own items, while it is a way to keep your costs down, isnt a viable excuse for undercutting everyone in a market where the items are now costing less then the materials
do the math, 30k for materials, 20k if you craft them...if you care about money why are you crafting them and undercutting people
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this happens when people are grinding, it works out well when they grind on mats and sell them for less then the raw mats to make them saving me a stepthis only works to an extent
think of this, you just bought 5 for 60k
now people go in there, see them for 100k, see they sold for 60k, and decide to wait til they are 60k again....since they see a bunch sold for 60k not too long ago
also ive brung up this arguement before to those who are using gathering as a reason why they can afford to sell lower
if an item cost 30k in mats to make, but sells for 20k, you are not really making a profit by selling the item at 20k when you coulda sold the mats for 30k, so gathering your own items, while it is a way to keep your costs down, isnt a viable excuse for undercutting everyone in a market where the items are now costing less then the materials
do the math, 30k for materials, 20k if you craft them...if you care about money why are you crafting them and undercutting people![]()
It really depends on the seller. Not everyone is competent to know how to maximize their profits and end up short changing themsevles by not evaluating thier input costs prior to entering the market for that item.
if an item cost 30k in mats to make, but sells for 20k, you are not really making a profit by selling the item at 20k when you coulda sold the mats for 30k, so gathering your own items, while it is a way to keep your costs down, isnt a viable excuse for undercutting everyone in a market where the items are now costing less then the materials
do the math, 30k for materials, 20k if you craft them...if you care about money why are you crafting them and undercutting people
But to be completely honest nothing in markets is fair. I know if entered a market i would check and see what my input costs for any craft was going to be for required materials and decide whether or not to enter. Knowing how I am, I always farm my materials that way my input costs are at or close to zero every time. So no matter what the market price is. I will always turn a profit no matter how big or small it is.
Last edited by Achtzen; 05-10-2012 at 03:27 AM. Reason: forgot to delete a part of quote i didnt' want to use
I want to know what a good profit is then.
if you farm for 1 hour, how much should you make?
usually everything that takes 1 hour to get a stack of 99 high lvl mats sells for 200k a stack. is that fair for time?
what is your hour worth in the game. gathering that same mat for 2 hours will get you a +1 tool, or a tier 4 stat materia.
is that worth 2 hours to you?
what is my time worth getting all crafts and gathering jobs to 50?
If i can make and sell 5 +1 items a night for 700k a piece with only spending 500k for the +1 mats for all 5 or 2.5 hours of farming for them, is that fair?
Its super simple.,
10 times the selling to an NPC price
or
Double what the NPC sells for
And,
10 times the price if its HQ
If i cant make 200k an hour farming or crafting, there is no point.
But now that im 50 cap all, making 500k to 1m an hour is more common.
thanks for your time
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