Quote Originally Posted by Powercow View Post
Yep. This right here is the problem, it happened in ARR, and got much worse in every expansion until SE felt compelled to force everyone into the 2 minute meta so jobs stopped being excluded.

If we have Foe Requiem (or The Balance or Technical Step) as a damage buff for the raid during a specific timing window, then any job who can line up their own buffs or cooldowns during it that window will become stronger than others. The meta might not be 2 minutes anymore, but an 80 second, or 45 second, or 72 second, or 90 second, or whatever-the-heck-second meta isn't any better. If some jobs don't fit that mold and are worse-off, then we'd actually somehow manage to make a worse version of the 2 minute meta.

You could argue this is a slippery slope fallacy but given the game's design has already been falling down that slope for a decade I think it's a justifiable concern.
This is literally why I think people do not understand Foe Requiem, and perhaps explains so many of the replies in this thread.

Foe Requiem was based on MP consumption and could be turned on or off relatively at will. It's essentially the raid buff version of the freeform model that evolved is trying to emulate for individual rotations. The only cap of the skill is the total MP cap, otherwise it can be moved around freely and used in accordance to when jobs of the party composition decide to use their bursts, which if I'm supposed to believe the concept behind Evolved, is going to be a thing: nothing strictly on 2min cd, or 60s, or 40s, or whatever.

The idea that it would bring a meta is born from a misconception around it because Foe used to generally happen at specific times back in HW/SB (something like Opener > 2m > 3m > etc, forgot the exact meta) since it was adjusting to other raid buffs that were all on 60s, 90s, 120s or 180s timers. Without those to stack over, Foe would be the most freeform raid buff you can think of.

Quote Originally Posted by Reginald_Cain View Post
I hated foes requiem so much as a tank. It was so annoying holding aggro in dungeons back when paladin was in its stormblood incarnation and I had a bard. If it comes back removed the pointless aggro Gen part. Id rather songs got buffs back before foes. Evercold bard is kind of a shell of what made bard great. The stormblood bard action id want back is old troubadour. This new evolved bard having no buffs feels so wrong to me even though I get why they deleted buffs.
That is because it was actually a room wide enemy debuff which aggroed them.
The solution is pretty trivial and it can be moved to be a party wide buff instead.
It doesn't even have to be "Foe Requiem", it can be Radiant Finale for all I care.