This is the prime opportunity for CBU3 to break the 2min meta and promote their newer, more freeform evolved mode by reintroducing raid buffs that do not rely on any fixed recast or cooldown.
The reason I'm bringing this up is because players are extremely attached to party wide raid buffs that are part of the core identity of ranged physical jobs and have always been (even in spite of MCH being severed from those for no reason). Just remember the outcry when ShB decided to remove the passive damage buffs behind bard songs?
I do think this would be a huge mistake for the role to lose that part of its identity, which it has already been struggling with since the massive battle system changes in ShB.
On top of it, players still yearn for manners of skill expression, and being able with one's team to decide when to use raid buffs effectively and when to play within them is arguably good for the game.
We do not need raid buffs on every role, but having those on range physical jobs would help.
Therefore I propose to bring back Foe Requiem or similar damage buffs that are based on the user's MP pool, dropping over time while the "song" is active. This allows people to use it whenever they want, based on their own resources and not on any arbitrary timer constraining battle design.
One thing one would have to pay attention to however, is to have guardrails against an obvious meta that would form in just stacking rphys jobs and each of their raid damage buffs, but I do believe it's relatively trivial to do.


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