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  1. #11
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    791
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Azurarok View Post
    If there's any job that does some damage buff in some limited window of time I'm sure the spreadsheeting folks would figure out the best timing to maximize damage of the most jobs and rotations would start pooling resources around that window, while anyone that has trouble fitting in that window could end up being pushed out of the meta.
    Yep. This right here is the problem, it happened in ARR, and got much worse in every expansion until SE felt compelled to force everyone into the 2 minute meta so jobs stopped being excluded.

    If we have Foe Requiem (or The Balance or Technical Step) as a damage buff for the raid during a specific timing window, then any job who can line up their own buffs or cooldowns during it that window will become stronger than others. The meta might not be 2 minutes anymore, but an 80 second, or 45 second, or 72 second, or 90 second, or whatever-the-heck-second meta isn't any better. If some jobs don't fit that mold and are worse-off, then we'd actually somehow manage to make a worse version of the 2 minute meta.

    You could argue this is a slippery slope fallacy but given the game's design has already been falling down that slope for a decade I think it's a justifiable concern.
    (3)
    FOR DOCKHAND!

  2. #12
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,413
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Hoping evolved Radiant Finale is a soup of different buff effects that synergize with BRD's other songs like it could be a mitigation + heal amp + another movement speed that stacks with Paeon, and the heal amp could pair with Ballad or Minuet's barrier.
    (0)
    Last edited by mallleable; 05-19-2026 at 07:35 AM.

  3. #13
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    694
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I hated foes requiem so much as a tank. It was so annoying holding aggro in dungeons back when paladin was in its stormblood incarnation and I had a bard. If it comes back removed the pointless aggro Gen part. Id rather songs got buffs back before foes. Evercold bard is kind of a shell of what made bard great. The stormblood bard action id want back is old troubadour. This new evolved bard having no buffs feels so wrong to me even though I get why they deleted buffs.
    (1)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,405
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Powercow View Post
    Yep. This right here is the problem, it happened in ARR, and got much worse in every expansion until SE felt compelled to force everyone into the 2 minute meta so jobs stopped being excluded.

    If we have Foe Requiem (or The Balance or Technical Step) as a damage buff for the raid during a specific timing window, then any job who can line up their own buffs or cooldowns during it that window will become stronger than others. The meta might not be 2 minutes anymore, but an 80 second, or 45 second, or 72 second, or 90 second, or whatever-the-heck-second meta isn't any better. If some jobs don't fit that mold and are worse-off, then we'd actually somehow manage to make a worse version of the 2 minute meta.

    You could argue this is a slippery slope fallacy but given the game's design has already been falling down that slope for a decade I think it's a justifiable concern.
    This is literally why I think people do not understand Foe Requiem, and perhaps explains so many of the replies in this thread.

    Foe Requiem was based on MP consumption and could be turned on or off relatively at will. It's essentially the raid buff version of the freeform model that evolved is trying to emulate for individual rotations. The only cap of the skill is the total MP cap, otherwise it can be moved around freely and used in accordance to when jobs of the party composition decide to use their bursts, which if I'm supposed to believe the concept behind Evolved, is going to be a thing: nothing strictly on 2min cd, or 60s, or 40s, or whatever.

    The idea that it would bring a meta is born from a misconception around it because Foe used to generally happen at specific times back in HW/SB (something like Opener > 2m > 3m > etc, forgot the exact meta) since it was adjusting to other raid buffs that were all on 60s, 90s, 120s or 180s timers. Without those to stack over, Foe would be the most freeform raid buff you can think of.

    Quote Originally Posted by Reginald_Cain View Post
    I hated foes requiem so much as a tank. It was so annoying holding aggro in dungeons back when paladin was in its stormblood incarnation and I had a bard. If it comes back removed the pointless aggro Gen part. Id rather songs got buffs back before foes. Evercold bard is kind of a shell of what made bard great. The stormblood bard action id want back is old troubadour. This new evolved bard having no buffs feels so wrong to me even though I get why they deleted buffs.
    That is because it was actually a room wide enemy debuff which aggroed them.
    The solution is pretty trivial and it can be moved to be a party wide buff instead.
    It doesn't even have to be "Foe Requiem", it can be Radiant Finale for all I care.
    (1)

  5. #15
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,502
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I meant that the spreadsheet folks would find the general best timings to turn it on and the other jobs would be pressured to adjust to it anyways.

    Like I believe all the known evolved jobs so far have most of their resources come full circle around every 60s, so I'd think BRD would often get the most out of Foe Requiem by activating it around every 60s (or multiple of it depending on the mp cost) and everyone would start pooling their cooldowns around that.

    There is more flexibility to them but unless a fight forces a job to spend some stuff (like Vengeful Jump for the positional or gap closer) there isn't much reason to not try to keep it consistent, and in the cases it does force it I think we're more likely to get complaints about that job having to spend the resource outside the "usual" window rather than BRDs not adjusting. "Damaging Gap Closers should be removed" posts ranting about their 0.1% enrages on their late patch clear parties and whatnot. Should the devs be caving to those complaints? imo, no, but that sure is what they've been doing.

    Also any job that has a stronger burst will still benefit more from it than any sustained damage job like how BLM vs PCT was.
    (2)

  6. #16
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,880
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    This is literally why I think people do not understand Foe Requiem, and perhaps explains so many of the replies in this thread.
    Oh no they understand it fine. That's why it'd be a problem.
    (4)

  7. #17
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,063
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Are Healers really begging for DPS to help them with Heals and Damage Buffs? LOLs Rng DPS damage sucks but it makes up for it with minor heals.... but take them to Savage with you.
    As someone mentioned before, if you completely remove damage buffs then what is the role identify of Ranged DPS? It has always been a buff role. DNC would be completely ruined.

    The big issue was a lot of jobs had damage buff on OGCD and the game was designed for everyone to line up in a 2 min meta. Damage buffs should be exclusive to a certain role that has a lower dps output but adds damage to the group. It should be a natural part of their GCD rotation rather than just OGCD, click when needed option. They should be constantly raising the damage bar instead of just burst methods. But the trade of is personal DPS and it's hard for MMOs to do and not make the job look weak.

    The question everyone has to ask include and more importantly, the devs, is this., what buffs can they add to Ranged DPS that aren't completely useless?
    (1)
    Last edited by Dyvid; 05-22-2026 at 01:26 AM.

  8. #18
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,880
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dyvid View Post
    The big issue was a lot of jobs had damage buff on OGCD and the game was designed for everyone to line up in a 2 min meta. Damage buffs should be exclusive to a certain role that has a lower dps output but adds damage to the group. It should be a natural part of their GCD rotation rather than just OGCD, click when needed option. They should be constantly raising the damage bar instead of just burst methods. But the trade of is personal DPS and it's hard for MMOs to do and not make the job look weak.
    Yes, this is e.g. how Dancer's closed position buff works. This works because it's a simple and easily balanceable trade-off especially if it targets a single person or up to 3, not a whole group.
    (0)

  9. #19
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,063
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Carighan View Post
    Yes, this is e.g. how Dancer's closed position buff works. This works because it's a simple and easily balanceable trade-off especially if it targets a single person or up to 3, not a whole group.
    The point I'm trying to make is that BRD/MCH/DNC/??? shouldn't be penalized in damage simple because they can add regen/defense/movement buff. That those buff aren't really needed except in the hands of Healers, who's role is to healer and mitigate damage. Ranged Physical DPS is in the business of damage; either directly or indirectly. I see no reason that Bard can't have a GCD dps song that begins a GCD rotation; even if it provides just 1% to 7 players for 5s. MCH drop AoE buff turrets like it did in HW 3.XX. The goal that Range DPS would starve for is to maintain the DPS buff full time since they do less damage than other DPS roles.

    Having said that, I doubt SE is going to change anything. Range DPS are going to do less damage due to movement tax along with giving heals and shields that nobody is really asking for.
    (1)

  10. #20
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,880
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dyvid View Post
    The point I'm trying to make is that BRD/MCH/DNC/??? shouldn't be penalized in damage simple because they can add regen/defense/movement buff.
    Did the devs say they will be?
    (0)

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