Quote Originally Posted by Taggerung5 View Post
For everyone who has ever complained in XI or XIV about tanking on PLD being too hard, unbalanced, and unfair, here's a protip.

Get more enmity.

It was principal in XI, it's the same here. Enmity should be top concern over everything else. Why? Let's go over it slowly.
What does a tank do? > Holds hate so other people don't get their face bashed in.
How does a tank accomplish this? > Making the monster pissed at them most.
What are ways to do it? > Pure raw damage (WAR) or loads of enmity based skills (PLD)

Wait, you mean I shouldn't try to hold hate on my PLD through damage output? WHAT THE SHIT IS THIS SORCERY?!
If PLD held better hate than WAR, it wouldn't matter much the method in which it did. However, even in the case of enmity that is far from the case. If a PLD can manage to stack enough enmity to compare to a WAR in holding hate, it still takes a ton of extra melds and better gear overall and ultimately pales in comparison to an average WAR because damage dealing is very valuable. It especially doesn't help when every content we get has a speed-run aspect to it.

The key point here is, the only way to get around that is decrease the damage PLD takes significantly in comparison to a WAR, and give it some more to bring to the table in content. PLD has its share of unique abilities, but content in turn is seldom designed to require using such abilities versus using a steamrolling WAR tank.