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  1. #21
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,526
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Is it just me or did they change the summons to leave by fading out rather than flying up with 7.5? At least with Garuda/Titan/Ifrit.

    Wondering if that has anything to do with future changes for the job.
    (1)

  2. #22
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,056
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    You're right. Just logged in to test, the summons land as before, and major summons still play their desummoning animation as before (or at least Temu Bahamut did) but the minor summons just fade out where they stand. Huh. Might also just be a bug of course.
    (4)

  3. #23
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Azurarok View Post
    Is it just me or did they change the summons to leave by fading out rather than flying up with 7.5? At least with Garuda/Titan/Ifrit.

    Wondering if that has anything to do with future changes for the job.
    I put that in the in-game bug forum last week. I don't like making the summons smaller than normal size but this is making it tempting
    (1)

  4. #24
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    50
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    Off topic, but missing animations for certain summons is listed as a known issue for patch 7.5.

    An issue with arcanists and summoners wherein executing actions with certain pets results in an incorrect motion displaying when the summoned pet leaves the battlefield.
    (3)

  5. #25
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,526
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by unjourneyed View Post
    Off topic, but missing animations for certain summons is listed as a known issue for patch 7.5.
    looks like it is a bug. Do wonder how that happened though
    (0)

  6. #26
    Player
    SyferU's Avatar
    Join Date
    Jul 2021
    Posts
    145
    Character
    Sy Der
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 66
    Thinking a bit more about it, evolved jobs are also about giving the player more freedom in how they want to play and SMN already has that, for example allowing you to choose between Ifrit, Garuda and Titan in whatever order you want.
    So I have even less of an Idea what they want to simplify about it.
    (0)

  7. #27
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SyferU View Post
    Thinking a bit more about it, evolved jobs are also about giving the player more freedom in how they want to play and SMN already has that, for example allowing you to choose between Ifrit, Garuda and Titan in whatever order you want.
    So I have even less of an Idea what they want to simplify about it.
    You only have that freedom after Bahamut/Phoenix, really. After Sol you pretty much always use Titan because he's strongest under raid buffs. On top of that, you're also locked to a rigid cycle where mechanics can result in you entirely skipping parts of your rotation.

    Evolved mode can honestly be the thing that finally fixes SMN after 2 expacs of little development. There's a lot of potential ways to make it interesting and I honestly can't help but ruminate on what I would want!
    (2)

  8. #28
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,526
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Main thing they'll probably address somehow would be when you can use Bahamut/Phoenix. The main issue with the job right now is what to do when you run out of gem summons but don't want to use Bahamut because some downtime is coming up soon, where you'd just be stuck spamming RuinIII for a bit.

    With raid buffs out of the way we at least don't have to be annoyed by having to use normal Bahamut/Phoenix on raid buffs as opposed to Solar, but I kinda expect Solar to become an upgrade to normal Bahamut while keeping normal Bahamut available as an egi glamour/action skin.
    (3)

  9. #29
    Player
    SilverDragoon's Avatar
    Join Date
    Oct 2014
    Posts
    113
    Character
    Quong Diamond
    World
    Shiva
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Chasingstars View Post
    Summoner is already a pretty simplified and new-player friendly job. So it'd be interesting to see what they do for it.

    Maybe it will just be summoner as we know it but its summons are now consolidated onto one button for example. Or maybe evolved summoner will just be nothing but summons, even stuff we never summoned before.
    I rly would love the Summoner to be more complicated again.
    Its so boring atm!
    Permanent summons, i want dots back, and some real gameplay..not only press 1-2...:/
    Former Summoner was so much fun!
    And the egi should attack again.

    Quote Originally Posted by SweetPete View Post
    Damage buff= Removed
    Raise= Removed

    Carbuncle will most likely attack again.
    More summons.

    I think we will have summons that are specifically for attacking and summons that are specifically for support like. I also believe we will be able to change the skin of summons to since they adding that feature.
    Yes please let the Egi be active again.
    But i do not like your idea that the Rezz/Raise should be gone. Thats some part of the Summoners spell history and should stay.

    Quote Originally Posted by Carighan View Post
    If I had my wish the summons would now be on a single button that pulls them in a random order. Hence there's actual gameplay, if you can't use Ifrit but the game gives you Ifrit, gotta make due with that and play around the long cast times. And then ideally it's now two random sets of minor summons, the other is Shiva+Leviathan+Odin or so.

    And then 2-4 actual damage buttons (nuke, slower nuke, instant cast on a CD, DoT with cast time), and all four do not deal damage and all four are modified by the current summon. Instead their "damage" uses a new color, and this feeds a bar of the current summon.

    +++
    I rly like your post pal!
    And i also miss my dots, an active pet and a more flexible and active gameplay, where you could do mistakes that rly reduce your dmg overall.

    Your idea just sound very nice and if you do not know which summon would appear next, good players had some chance to shine/play better again.
    Also good old spell Shadowflare should come back <3

    I have played Summoner in ARR, HW, later SHB and now and i rly loved him the most in HW and SHB. Dunno why they had to make him so boring and easy :/
    I loved to have many dots and rly nice gameplay.

    But for me: A summoner without an active perma pet is no real summoner.
    The different perma pets like tank, dps and maybe support pet would make the job much more intresting even in groups. So if you want: Put out support/healer egi, another one a dps, and a 3. a tank egi to give groups (if a tank is there) some shields etc. and still can tank for the solo Summoner
    (1)

  10. #30
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    175
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    ruin filler button. 6 minor summon buttons with cast times and the summon comes out and does an attack (ifrit, garuda, titan, shiva, levi, ramuh). fills up a bar to use a greater summon that has a longer cast time. every minor summon cast stacks up ruin 4s.
    (1)

  11. 05-19-2026 12:38 AM

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