
Originally Posted by
Keichi
The stun skills of the tank and meele are sometimes used (by mob at least to reduce dmg). Or, are Stunden by the whitemage aoe.
With sleep and bard are you more or less correct.
Sleep has his use in the early game, when the mage has to deal with multiple enemy and has no own aoe. But, onces they obtain aoe skills, is it very often faster and more efficent, to attack with the aoe skils to take them down. At least with higher lvl, has they enough hp to survive that in solo play (like fates).
In dungeon would it be nice, if sleep could work like stun and as a few moments, where the enemy is fixed stunned. For the case that the tank goes down and the mage jas the aggro (had it a few weeks ago, that the tank was not available and i had the aggro of the mob, i tried to slow them down with sleep, but thanks the aoe of the other dd was they instantly awoke again).
The Debuff skills of the Rangers are really weak and practicly never used. There am i giving you right.
A positiv point is, that both stun options (kick and silent) of the paladin are merged into one skill. Maybe the ranger get that to. The problem of him is, that the one skill is for solo play. Hold a enemy down or slow him down. So, that he dont get to you in the solo fight. Or, to stop a enemy in the group. In group content is there no need for that. The tank is collecting them and than are whe throwing aoe on it (by the way aoe, i wonder, if that will change to, from what whe saw by the dragoon, are his aoe skills collected into st combo or the blood of dragon mode, so, that he can only use aoe after he collected the ressources, and by the other 3 doesnt i saw free aoe skills to) .
Like i sayed in the first post, are most of the Debuff and self heal skills more focused for Single play. And not group play. And it is even true, that esuna isnt used that much. But whe have often enough opponents who can give stuns, where healer can use esuna (or has to remove more important things, like in some raids).