
Originally Posted by
Carighan
If I had my wish the summons would now be on a single button that pulls them in a random order. Hence there's actual gameplay, if you can't use Ifrit but the game gives you Ifrit, gotta make due with that and play around the long cast times. And then ideally it's now two random sets of minor summons, the other is Shiva+Leviathan+Odin or so.
And then 2-4 actual damage buttons (nuke, slower nuke, instant cast on a CD, DoT with cast time), and all four do not deal damage and all four are modified by the current summon. Instead their "damage" uses a new color, and this feeds a bar of the current summon. And say with Ifrit they're slower to cast but have a stronger effect. They're "empowering" skills. Fill the bar enough, and attacks for the summon unlock that oGCD abilities (another 1-3 per summon) trigger the summon to execute. Naturally as these happen once every 5-15 seconds they cause massive single damage amounts or huge DoTs ticking for crazy numbers or for 60 seconds or so. Summon ideally also uses the biggest unlocked attack on its own when it disappears.
So damage is only "Summon arriving" + "Unlocked summon attack" manually (or when it disappears).
Major summons work the same way, but the feed-attacks also deal some damage. Phoenix 3-bar full attack is an area raise.
Okay that's all very unrealistic.
Drop the bar / execute / no-damage parts, just give me 2-4 damage abilities that the current summon modifies, put the summons in random order so I got actual gameplay to play because I have to play around whatever summon the game insists on giving me at the worst possible time, and give me another 1-3 abilities that are oGCD and are "pet commands", letting the current summon or carby do something. I'd be happy with that, too.