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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,466
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I agree with the OP. I think the wording that they used may be off. Right now based on what was shown.

    All tanks can reduce enemy damage-- Reprisal
    PLD and new tank can counter enemy damage
    PLD can provide protection for individual-- intervention
    PLD can provide protection for the party- wings & divine veil

    Right now PLD as what was showed can do everything that was stated in terms of both MT and OT which is why I think their splitting is a wording issue. At EU fanfest we should get more clarification to calm our fears. However people are right to be cautious. Especially what happened with AST to where now playing AST and WHM in high end content can be a death sentence.
    (0)

  2. #2
    Player
    Mukuku's Avatar
    Join Date
    Apr 2026
    Posts
    45
    Character
    Mukuku Muku
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Right now PLD as what was showed can do everything that was stated in terms of both MT and OT which is why I think their splitting is a wording issue.
    That is true if the counter mechanic can proc off allies, e.g. through Intervention. If not, not being the actual MT would mean PLD loses the counter mechanic and potentially also potency since my understanding is that countering gives higher damage.

    If e.g. Intervention can trigger counters I agree the issue is only naming, but if it's not there is a strong incentive for the "counter tank" to be the one holding aggro, which is what upsets many players.

    Said that, a similar mechanic already exists with TBN, which needs to be timed right to "pop" on damage and can be put on allies. Popping TBN is damage-neutral whereas non popping it is a damage loss: it would only need to turn the pop into a damage increase to effectively have it as a "counter"...
    (1)

  3. #3
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    341
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Derio View Post
    I agree with the OP. I think the wording that they used may be off. Right now based on what was shown.

    All tanks can reduce enemy damage-- Reprisal
    PLD and new tank can counter enemy damage
    PLD can provide protection for individual-- intervention
    PLD can provide protection for the party- wings & divine veil

    Right now PLD as what was showed can do everything that was stated in terms of both MT and OT which is why I think their splitting is a wording issue. At EU fanfest we should get more clarification to calm our fears. However people are right to be cautious. Especially what happened with AST to where now playing AST and WHM in high end content can be a death sentence.
    With them also saying that they want healers to focus on healing and that they don't like how bosses kind of just stand around for you to hit them, I think we're going to be seeing much more damage in higher end fights. At least that's what I'm hoping
    (0)

  4. #4
    Player
    Zalifer's Avatar
    Join Date
    Apr 2026
    Posts
    2
    Character
    Zalifer Esepula
    World
    Twintania
    Main Class
    Marauder Lv 98
    If they use a toggle method, my suggestion would be that it cannot be toggled during an encounter/combat. This would mean the tanks need to set up for the fight ahead of time, and doesn't reintroduce "stance dancing" where tanks will play in whatever gives more DPS and swap into MT only for big hits, for example. It allows for the devs to design fights that would require MT/OT roles (which may be the desire here, to introduce more involved tank roles, particularly for the OT), but as any player could likely fill either role on any job, it wouldn't have as large an impact on filling or joining groups. Some players may not wish to MT, some may not wish to OT, but that can happen now too. Even if the difference between roles isn't limited to tuning, but has different skills, those could be changed by the toggle too, of course. Maybe changing "stand your ground" to "stand my ground" when WAR is set to MT, removing it as a party wide, and giving them a larger personal, for example.

    Anyway, this feels like maybe my one negative from the fanfest announcements, but I felt I had to make an account to add my voice to feedback for the team. I feel like there's probably the intention to give some great encounters and fight design in high end content behind this change, I'd just rather the way it's handled be different.
    Almost every single other thing looked good, so I'm still really looking forward to the change to get into raiding, even if I feel a little railroaded into a particular tank role. Maybe iLvl reflection will make it easier for me to swap to another job for the other role though
    (0)