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  1. #1
    Player
    Terjo's Avatar
    Join Date
    Apr 2026
    Posts
    1
    Character
    T'erjo Tia
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100

    100% agree

    Hey, first time posting but I had to chime in to agree with the OP.

    The whole MT/OT split (at least in Evolved mode) feels like it came way too late in the game's life, and honestly, its main effect seems to be hurting the tank playerbase more than helping. Are they seriously trying to make Party Finder fill times even longer with this? Or is the goal to kill co-tank synergy?

    I get the idea of giving tanks more distinct identities (like pure vs. shield healers), but forcing PLD + new tank as the "proper" MTs while turning WAR/DRK/GNB into dedicated OTs just feels restrictive. Losing access to strong counter mechanics or having suboptimal personal mitigation when you want to main tank sucks, especially if you're someone who enjoys flexing between the two roles.

    Sorry for jumping in just to vent, but this change might genuinely hurt my enjoyment of tanking.
    (2)

  2. #2
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    178
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Terjo View Post
    Losing access to strong counter mechanics or having suboptimal personal mitigation when you want to main tank sucks, especially if you're someone who enjoys flexing between the two roles.
    Every ultimate and multiple savage fights have both tanks take heavy damage, there is no way in hell 3 of the 5 tanks will be "suboptimal" for that or the meta will be to not take offtanks at all. At worst the OT jobs will have some group mits or boss damage debuffs that don't stack, and MTs will have the counter mechanic, so if you stack two of each subrole you will just have to coordinate better, just as two barrier healers have to coordinate right now, neither regen nor shield healer is a "suboptimal" healer.
    (2)