
The changes will probably me mirrored even in Reborn mode. Same applies to traditional party-buffing jobsTo a large extent, Reborn mode existing likely means they can't create a drastic difference, because if the main/off tank split doesn't exist in Reborn mode then well... this limits the scope a lot. Which is in addition to the fact they all have to be able to main tank solo in many cases such as alliance raids and 4-person content.




Interesting thing though, is that the picture by OP shows "Evolved Mode" in the top-right corner, suggesting it is specific to Evolved Mode.
They may have a "main tank" and "off tank" slot set when clicking the button to set specific role types, but that might be the extent of it in Reborn mode.
They were very explicit and Yoshi himself repeated during the dev panel that MT/OT split applies only to Evolved mode, 2min is dead in both modes. Slide at 6:11:54 in day 1 livestream VOD.


Yeah to me this just indicates that tools that explicitly are more about others (Heart of Light) etc are now a thing for one role, while tools more about yourself (the new counterattack, such stuff) are for the other role.
I think you are overestimating how many people actually care about doing the absolute best when they are in a group of random people. You just cannot control everything, so most people just shrug off the inevitable minor damage loses.

All of you forget that war, drk and gnb arenot real y tanks they most dps jobs in other games i fine this change so good i still remember when i sea the girar time drk was a tank that was so disapointed

I forget to mention that this change open to war do arm break, body break and more to lower enemy stats, and drk make bio o drain atak and drain life to make enemy weaker my really doubt is gnb couse this jobs really must be a Job dos but maybe the Job can debut in some ways idk
Yeah. I hope we get to see some OT gameplay in Berlin because right now it seems like PLD has it all, though I think it's worth noting that PLD lost the heal on Divine Veil. We already have some split in party mitigation between barrier + heal tanks (WAR PLD) and magic / half phys mits (DRK GNB), I can see a world where the OT party mits are just stronger and/or have shorter cooldowns. MT will still have the tools, just like regen healers have mits / barriers, but barrier healers are just better at it.



People getting angry and disappointed with their own assumptions, on top of that didn't learn a thing the last 7 years.
You're all ridiculous.
For me, the idea of separating tanks into **Main Tank** and **Off Tank** is not something I see as positive.
I was hoping for more depth in tank design. This direction feels a bit too quick and restrictive, almost like the roles were separated in a simple way rather than giving each tank a deeper defensive identity.
What I would prefer is something like **Dynamic Defense Profiles**: every tank remains a full tank, but each one responds differently to incoming danger, such as Heavy, Multi-hit, or Magic attacks, instead of being labeled as “the tank” and “the support tank.”
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