Quote Originally Posted by Voidmage View Post
You confuse job identity with complexity here.
I'm not. SMN Job Identity is summoning, which it barely does. Most of its attacks come from the caster as different buttons that it presses with very few actually coming from the summons itself outside of Bahamut phase. BRDs Job Identity was dots and support, and seeing the dots have been the ONE thing it has kept all this time, it is very difficult to say that isn't part of its identity, and it is losing that come 8.0 almost entirely. (No, 3 second dots that only tick a single time is not enough to warrant "identity"). It's losing access to Minne on demand and Warden's Paeon, one might be niche but was still a night and day difference when it was useful. Perfect examples are M12S Doom Towers, and TEA. Minne is an incredibly useful tool especially in something like M12S Phase 1 where you want to use both mitigation and healing boosts separately because of the damage output of the fight to increase help for healers. This is removal of Identity. If DNC Shield Samba also gets the increased heal attached to it come 8.0, why are you running a BRD? There should be scenarios where some jobs play into a fights gimmick more than others, and what they currently showed does not align with that. Animations don't determine identity, playstyle does, and if every job is just boiled down to "collect the 3 gummies, do a big burst, repeat" then there is no job identity anymore.