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  1. #1
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    166
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100

    Genius Move from SE

    Ruining all the jobs and then completely abandoning them for one button combo PvP jobs is something I never would have thought of.

    I'm just so glad they decided to pull this off after Dawntrail ruined what was once fully complete jobs (dragoon, dark knight ect) making them shallow vessels of their former selves.

    "but you can just play the reborn mode!!!" What's the point if you're dealing less damage and in White Mages case you need to stand still to cast abilities instead of being a phys ranged.

    At least have the heart to revert the changes Dawntrail did to fun jobs that didn't need to be changed in anyway before you take them out back and send them to the shadow realm.
    (20)
    Last edited by Ajisaii; 04-26-2026 at 07:05 PM. Reason: typo :P

  2. #2
    Player
    Slayer25c's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Cloudy Heir
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Lmao that's what u got the combat is better works easier for those who use controller the rebirth mod still there for old jobs
    (2)

  3. #3
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    136
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    I was honestly super hyped, screaming that YoshiP can have my life after all the stuff up until evolved mode dev panel ... and all of my excitement just faded. It's bittersweet how they finally fix everything I could've dreamed of, and then they lobotomize jobs like this.

    I'm completely fine with reborn and evo mode existing side by side, even doing same damage, but we all know reborn mode isn't here to last. And even if it was, they removed 2 mins, so it's a hollow shell of its former self. Sure, evo mode might feel good at first, but it lacks any kind of incentive for those of us that want to kinda push ourselves. The lack of any kind of damage buff for dragoon is really depressing, 'cause I'd love to pool up my positionals and jumps, then press stardiver for a 10% dmg buff and just pump all of those and skyhigh jump into it. I'd ideally also have 6 positionals every 30 seconds instead of just 3, and maybe the GCD recast should be 2 sec or less?

    At this point just remove the 1 button combo, and make it auto activate on its own when we are in range and with a target. Surely that is a change everyone is fine with, since combos doesnt take any skill, right? it's just a waste of action bar space, right? It's totally not that people messes up their combos, lost GCD time cause brain fried from 2 min overload or doubleweaving or mechanics happening at the same time ...

    Just give 2 mins back to reborn mode, except make them personal buffs only.
    (6)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,304
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    My understanding is the new versions are aimed at being 16 buttons, which add job uniqueness and allow for skill expression again like we had in the past, except not clunky this time.
    (19)

  5. #5
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    178
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    My understanding is the new versions are aimed at being 16 buttons, which add job uniqueness and allow for skill expression again like we had in the past, except not clunky this time.
    And explain how job expression works for WHM in this case? You don't have to slidecast, you don't have to worry about your lilies all you have to do is heal up after dmg is taken, wow that takes so much skill! If the job changes are there only so every other job except healers can have skill expression then it already failed for me, personally. I'm tired, boss
    (21)
    That was fun! I'm going to take a 21 hour nap now~

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,291
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ankhira View Post
    And explain how job expression works for WHM in this case? You don't have to slidecast, you don't have to worry about your lilies all you have to do is heal up after dmg is taken, wow that takes so much skill! If the job changes are there only so every other job except healers can have skill expression then it already failed for me, personally. I'm tired, boss
    Overhealing doesn't seem to fill up gauge for the attack refund on sanctuary. So this right here definitely implies a level of skill expression through optimization to prevent overheals from GCD healing.
    Not saying the preview doesn't have other concerns though (namely the recast on sanctuary), which should be something I dare hope they'll fix and smoothen as they continue working on it.

    Remains to be seen how much you'll be able to heal though, because let's be honest, if tanks remain like they are and encounters do not change their mentality, it's gonna be rough either way and healers are gonna stay the same glare mages.
    (4)
    Secretly had a crush on Mao

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,304
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ankhira View Post
    And explain how job expression works for WHM in this case? You don't have to slidecast, you don't have to worry about your lilies all you have to do is heal up after dmg is taken, wow that takes so much skill! If the job changes are there only so every other job except healers can have skill expression then it already failed for me, personally. I'm tired, boss
    The only skill expression on healers since like Heavensward or Stormblood, has been their healing plan in high-end content ie. which heal for which mechanic. Coordinating with co-healer when to use Seraph, etc.

    Now, does the heal coordination still exist on healers in Evolved mode? Probably, but I'm not going to be able to say for sure until we see all the healers and how the 8.0 raids work.

    As for their attacks, they showed off that the healer attacks change because they know that spamming the same animation over and over gets samey. Which, is at least better than how we've all been spamming Broil, Glare, Dosis, etc.

    Those attacks will probably be on 1 button considering the other jobs are having their combos merged into one button. But that's really just a general thing not restricted to healers.

    Quote Originally Posted by Miradelle View Post
    What even is this argument .. the removal of abilities never adds uniqueness, what adds uniqueness is designing things in a unique way.
    You misinterpreted what I put. I wasn't saying that removing abilities adds uniqueness; I was saying that they were removing abilities but making the things they keep be designed in a unique way.
    (4)

  8. #8
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    61
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    As for their attacks, they showed off that the healer attacks change because they know that spamming the same animation over and over gets samey. Which, is at least better than how we've all been spamming Broil, Glare, Dosis, etc.


    You misinterpreted what I put. I wasn't saying that removing abilities adds uniqueness; I was saying that they were removing abilities but making the things they keep be designed in a unique way.
    For that first part, to me that shows a fundamental misunderstanding from the devs regarding the complaints many healer mains have had. When people said they were tired of Glare spamming, it wasn't because it looked the same every time they attacked, it was specifically because of how boring always a shorthand to say that spamming the 1 button was boring. And with this change, not only is that 2nd part not addressed, but they even removed Dia.

    Also, I feel its too early to say that they're designing things in unique ways. So far we've seen some pretty unique stuff like the PLD cover+riposte and the DRG PvP LB being added, but looking at BRD, BRD feels like a reskin of current Summoner, just with songs instead of summons. You get 3 mini phase you go through every minute without being able to repeat and then you get a big damage phase before repeating. BRD even lost something that was now pretty unique to them among DPS: Nature's Minne and multiple DoTs to manage.

    We're gonna need to see other jobs in the same role as the jobs they showed today before we can say they're truly making every job unique. For all we know, the other MT will get the same parry mechanic, other melees will have positional like DRG and all the healer will follow the WHM mold.
    (3)

  9. #9
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,439
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The only skill expression on healers since like Heavensward or Stormblood, has been their healing plan in high-end content ie. which heal for which mechanic. Coordinating with co-healer when to use Seraph, etc.
    A big part of the problem is that many have been complaining about this since that era and not only have been ignored but then the devs just double down on their design. I'm curious what numbers look like. I assume at this point that pushing away all the career healers that spent all their game hours playing healer in a variety of content was worth it and that more people play healers across the board now? it certainly doesn't feel that way but maybe I'm missing something. I mean if that's not it I'm not sure what we're doing.
    (2)

  10. #10
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    211
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    As for their attacks, they showed off that the healer attacks change because they know that spamming the same animation over and over gets samey. Which, is at least better than how we've all been spamming Broil, Glare, Dosis, etc.

    Those attacks will probably be on 1 button considering the other jobs are having their combos merged into one button. But that's really just a general thing not restricted to healers.
    Healers over in the healer section for years: We are tired of spamming one button boss.
    Square "listening" to feedback: condenses all job combos to a single button.

    Welp, any healer that complained about the state of the battle system knows Square's response. Here's your one button setup for everyone. I mean, there is a reason some of us don't play pseudo 'evolved' classes like PCT. The illusion that you're doing a different action but pressing the same button can't fool everyone.
    (8)
    Last edited by Uzephi; 04-27-2026 at 04:19 AM.

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