Quote Originally Posted by WaxSw View Post
Pandemonium is not precisely the good example youi think it is. Nothing there justified things like the oversimplified healer kits and the people who cried were a minority at best, people did mechanics just fine like in every other tier before and after it. if harder fights like DSR already received complaints because the kits were bland what makes you think an entire tier easier than that justifies things like the WHM changes?
I can't actually believe you played all this time, and as long as you did, you still fail to understand what FF14 is about. Rather comical but anyway... It was NEVER about the class kits since they started reworking in HW when they dropped the clunky, stupidly and poorly designed choices. It was always about the fights. Classes had enough complexity to add to the fights overall, and hyper optimizations were still not for the average ppl.

XIV is not other games, XIV is XIV and if you want to reduce the button count you need to compensate with interactions elsewhere and they dont seem to be doing that, it seems like another batch of oversimplification.
They don't seem to.. that's pretty much you jumping to a conclusion BEFORE even seeing the final product. I do doubt they will make the classes super difficult + even more difficult encounters because, as it stands now, the vast majority of people are still struggling as things are.


Guess what those other games dont have? A precarious online structure with outdated netcode and very low refresh rate, XIV may want to be faster but its structure wont ever be the one of an action game and with already 5 expansions is already too late to make the shift smoothly
That is true, but it might also signal that they will most likely update the net code. As far as I know, they have been slowly working on the back end of it. One thing is clear to me, is that if they go towards action-based, they WILL have to redo their code. Does that mean we will be seeing the assets imported in the new iteration of their game engine? We shall see, but it was clearly possible for the mobile game, which was using their engine but customized for mobile.