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  1. #1
    Player
    DarkRain's Avatar
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    Mar 2011
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    Limsa
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    Character
    Atreyu Nightstorm
    World
    Diabolos
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    Marauder Lv 50

    1 week later

    Well its ben a week and still there are a few changes. One being the target system. Basicaly its a option between the 1st option we had and the one thay added a month ago.

    But after playing the game i have noticed alot of things SE really needs to do to get this bad boy off the ground. Most of what i will say is a broken record i know but bear with me.

    First thing. The UI is to small. The party list is small , the Linkshell,battle text is too small and i play on a 32 lcd T.V

    Second thing the Linkshell list really REALLY needs to be fixed. After the reset of the servers MORE people have quit. And i really hate seeing all the clutter on my linkshell list with members who do not play anymore.

    Third the game is to easy. WAY to easy. When thay added a agro mark on the mob it took away the am i going to die it took away the sport of it all. Most everything in the game you can solo. Party play dosent matter unless your going to kill NMs thats really it. You can solo to 50 you can solo all your missions all your quests. So whats the point in haveing group play or a community of players when everyone can be a solo player.

    Fourth This game has no direction. The class's have no real use. No belonging its like there just there. The Agro system is Wack , Hate control is Wack , Econ is Wack , When you get to 40~50 in the game it slows down . Because there is nothing to do. Sure you can level something else to 50 but its the same dull process over and over and over.

    Battle regiment system is a good idea but to use it is Wack. First que an attack or spell next WAIT....Then WAit...Then Wait... to see if anyone else is going to que a spell or attack to link with yours all the time your inactive WAITING for someone to link until you cancel it or link it. So what was wrong with Skillchains and magic bursts from 11 again?

    In a nuttshell this game will be amazeing IF SE can find its roots. Really i suggest thay go back and play FFXI for 3 weeks. And mix and match things from 11 into 14. Thay had a lot right in 11 and now there fighting over there selves trying to figuer out how to fix 14 when the awnser is right there pokeing them in there eyes. Now im not saying make 14 into 11. What im saying is if the wheel is round why change it.

    Simple things are hard to do. And Some things that could be hard to do are easy. If you fail a Mission you can retry it right then and there. In 11 MOst missions if you fail you have to wait 24 hours to reattempt. This is an example of takeing something from 11 and adding it to 14. Along with Chocobos and Airships :P
    (2)

  2. #2
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    No Thanks, A lot of what was wrong with FF11 is what your talking about wanting them to implement.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by DarkRain View Post
    Most of what i will say is a broken record i know but bear with me.
    You answered your own post really. There are several threads on every single topic you passed. So why didn't you just post in them?

    By the way, you can progress MUCH faster if you group than if you solo. Soloing all the way to 50 is SLOW, even if possible.
    So having groups and a community definitely has a meaning. You seem to advocate that players that prefer to solo shouldn't be able to progress in the game.
    Which is, by the way, one ofthe worst flaws of FFXI (which I still loved, mind you), it educated many people to think that only their playstyle should be considered valid.

    This isn't FFXI, really, that's all there's to it. I played FFXI for six years. Now I'd like to play another game.
    (0)

  4. #4
    Player
    DarkRain's Avatar
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    Atreyu Nightstorm
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    Marauder Lv 50
    so your saying you want a dull dumbed downed water version of a final fantasy game thay is really easy to play and has no sence of accomplishments?
    (0)

  5. #5
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by DarkRain View Post
    so your saying you want a dull dumbed downed water version of a final fantasy game thay is really easy to play and has no sence of accomplishments?
    You dodged the argument, and answered with a strawman one. The ability to solo and challenging content arent necessarily in conflict.
    mind you, if you want a really challenging game, MMORPGs aren't exactly the place to look. MMORPGs are. by definition of their gameplay mechanics, all rather easy. The same can be said for FFXI.
    (0)

  6. #6
    Player
    DarkRain's Avatar
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    Atreyu Nightstorm
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    Diabolos
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    Quote Originally Posted by Abriael View Post
    if you want a really challenging game, MMORPGs aren't exactly the place to look. MMORPGs are. by definition of their gameplay mechanics, all rather easy. The same can be said for FFXI.
    Ok........


    Anyways 11 was chalengeing , Sea access anyone? How about Sky , DM? What about the epic fights with that crazy old man Maat? Rhuban?

    What i was saying is i dont want 11 but i want what worked in 11. If someone made a ham sandwitch then added roast beef its not a ham sandwitch but it still has ham. So 14 can be a rost beef and ham sandwitch adding in 11s ham. Maybe thats a better way of saying it.

    Right now there is NO challenge in 14. You do a mission check your map find the NPC off your map and finsih quest. You do a MIssion Goto the area and solo it easy i havent yet ben killed from doing a mission or a quest solo. And ive done them all solo. As for group play being faster to level Yes it is. But the sad thing is People are quiting droping like flies because the game is easy and boarning. Like now im on the fourms talking wile my Chr. is in the market wards crafting Silver needles +1 and all im going to do is NPC them because the market is flooded. After 50 there is nothing to do. NOTHING.

    Also i wanted to add this. Why is it you can pick a battle leve and see if your getting Gild Marks but if you pick a crafting leve it needs to be level 15+ and its a 30% chance you get guild marks. Dosent make sence that again one of them quarks in the game that can be fixed easy. But wont because PvE is more important
    (0)
    Last edited by DarkRain; 04-03-2011 at 02:22 AM.

  7. #7
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Quote Originally Posted by DarkRain View Post
    Anyways 11 was chalengeing , Sea access anyone? How about Sky , DM? What about the epic fights with that crazy old man Maat? Rhuban?
    if you want challenge, try a racing simulator. Those encounters (like all MMORPG encounters) were mostly a matter of time and executing a list of actions found online. May have been challenging for the first few that tried them, but after that they become routine.

    What i was saying is i dont want 11 but i want what worked in 11. If someone made a ham sandwitch then added roast beef its not a ham sandwitch but it still has ham. So 14 can be a rost beef and ham sandwitch adding in 11s ham. Maybe thats a better way of saying it.
    The fact that something worked in another game doesn't mean that different or better solutions cannot be found. Final Fantasy XI is still there. You can still play it.
    FFXIV is simply another game.

    Right now there is NO challenge in 14. You do a mission check your map find the NPC off your map and finsih quest.
    You're saying that finding an NPC (that most find online anyway) is your idea of challenge?

    You do a MIssion Goto the area and solo it easy i havent yet ben killed from doing a mission or a quest solo. And ive done them all solo. As for group play being faster to level Yes it is. But the sad thing is People are quiting droping like flies because the game is easy and boarning. Like now im on the fourms talking wile my Chr. is in the market wards crafting Silver needles +1 and all im going to do is NPC them because the market is flooded. After 50 there is nothing to do. NOTHING.
    And what does the lack of endgame content have to do with the ability to solo and the lack of challenge? You seem to be rambling quite aimlessly, to be honest.

    Also i wanted to add this. Why is it you can pick a battle leve and see if your getting Gild Marks but if you pick a crafting leve it needs to be level 15+ and its a 30% chance you get guild marks. Dosent make sence that again one of them quarks in the game that can be fixed easy. But wont because PvE is more important
    Because crafting leves are class specific. Battle leves are not. Easy.
    (0)

  8. #8
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    If i could post a link, so,e guy did a nice talk about demons and how its not that hard.

    To paraphrase is a game isn;t hard just cuz you die alot. That demon souls just make death well.. a epic kick in the taco/grapes.

    Personally games are as easy or hard as you make it. Games are just suppose to be fun. I find it a lame excuse that an aggro icon takes away fun for ppl. I see nothing wrong with it. Its like checking mobs and seeing them as Increadibly tough. Just minus the checking. Just because the game gives you icon or hints, its not making the game easy mode. Easy mode is having enamies die to fast you level up wicked fast and don't die as much or at all.

    I think ppl are letting their hate for WoW ruin their experience for ffxiv. Just play the game and have fun. Stop stressing out over it.
    (0)

  9. #9
    Player
    elkhorn's Avatar
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    Elkhorn Mitternacht
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    Moogle
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    Lancer Lv 50
    Quote Originally Posted by Abriael View Post
    You dodged the argument, and answered with a strawman one. The ability to solo and challenging content arent necessarily in conflict.
    mind you, if you want a really challenging game, MMORPGs aren't exactly the place to look. MMORPGs are. by definition of their gameplay mechanics, all rather easy. The same can be said for FFXI.
    were as i like ur post but FFXI used to be a big ass kicker MMO when it came to being challenging pre ToAU and WoTG before the CoP nerf. it used to take major strategies to get balls rolling on NMs missions quests hell even forming a proper Grind PT had to take into the account of DDs what SC would best affect the mob and IF i restate IF you could find a BLM to MB. after ToAU release everything became a retarded boring TP spamfest. god i miss the good old Bibiki bay PTs
    (3)

  10. #10
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by elkhorn View Post
    were as i like ur post but FFXI used to be a big ass kicker MMO when it came to being challenging pre ToAU and WoTG before the CoP nerf. it used to take major strategies to get balls rolling on NMs missions quests hell even forming a proper Grind PT had to take into the account of DDs what SC would best affect the mob and IF i restate IF you could find a BLM to MB. after ToAU release everything became a retarded boring TP spamfest. god i miss the good old Bibiki bay PTs
    I actually played FFXI since before the american launch, so I am actually referring to the first years. I don't even know how it has become lately. And from the little I hear, I probably don't want to.
    (0)

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