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  1. #11
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    932
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Appleboops View Post
    Then why is my roulette telling me 4/5 times that Tank is the job lacking O.o
    Because the In Need system is extremely jank with a lot of weird quirks to it, the primary of which is that it doesn't show what role is lacking in a clear manner, it cycles through roles in order of Tank>Healer>DPS, any time that DF is at an equilibrium it will default to show Tank because it is the ID 1 in the list, and it takes a few minutes to refresh once it is set to something, this leads to Tank being disproportionately shown as being "In Need" even though it probably isn't, and it is actually the primary reason it shows up as In Need so much.

    It creates an ebb and flow of: Tank is "In Need">Tanks que for it a lot>it causes a deficit of Healers>every Healer who ques gets an instapop>deficit is fixed by the time In Need would refresh again and things are at an equilibrium or close>DF defaults to Tank again(DPS rarely factor into this), this even influences multi-role players such as myself, if you can que as Tank or Healer and don't mind playing either, and you see Tank as being In Need, you are more likely to que as Tank.
    (3)

  2. #12
    Player
    Appleboops's Avatar
    Join Date
    Nov 2025
    Posts
    100
    Character
    Cherrie Blossoms
    World
    Diabolos
    Main Class
    White Mage Lv 100
    I'm sorry but in basic content (even the lv100 stuff) I just plain disagree, in 4-man there is almost no need for a healer at all, I've personally solo'd bosses and I actually laugh a bit to myself when I go into a pull and casually watch my HP drop, watching the healer work so hard to keep my HP up when really I'm just waiting to drop below 25% to pop my self-heal and cycle mitigations. I think most people would agree, the healer in 4-man content above 80 and even more so above 90 is a figurehead position. As for 8-man content, there are 2 healers. One goes down, the other pick's 'em up. I haven't seen a wipe in any content whatsoever in weeks, literally once every few weeks XD

    Anyway this is all beside the point, the root of the issue really comes down to this
    - Most people don't actually Comm based on merit, it's either a fashion show or it's just "how quickly can I insta-select someone and exit the dungeon as fast as possible"
    - OR, they don't Comm at all because as soon as the boss drops they hit U and insta-quit, again because it's a rush game

    Solutions (maybe)?
    - Give incentive for Comm'ing like adding a currency (as I mentioned earlier), or maybe an outgoing Comm achievement chain
    - Maybe change it so that instead of only being able to Comm one person you can Comm everyone (or up to 3 if that's too much)
    - Probably other solutions I haven't thought of

    Edit: (rather than double-posting) As for the "In need" system, I get that Tank is ID#1 but as someone already mentioned, Tank is in need at some point because it gets checked, then assuming enough Tanks register, it'll go to Healer, and then again assuming enough Healers register for the bonus it'll go back to Tank (probably) and so on. This doesn't mean Healer is always in need, this just means it cycles but even with that in place Tank is more often than not showing up on my list and that means that even if Healer is perhaps a needed role, Tank is also an equally needed role.

    I'm just tired of it being so slow, and the solution should not be to be forced to go play Healer just because it's statistically been the highest Comm receiver. Telling me I should change the job I play just to get fake commendations is a moot argument and is not a solution to begin with.
    (0)
    Last edited by Appleboops; 02-06-2026 at 08:17 AM.

  3. #13
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    932
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Appleboops View Post
    I think most people would agree, the healer in 4-man content above 80 and even more so above 90 is a figurehead position.
    Completely irrelevant.

    The part that matters to people is that, if you are queing into a roulette on your own, you can't get in at all without the Healer, and that makes their presence intrinsically valuable.
    (4)

  4. #14
    Player
    Appleboops's Avatar
    Join Date
    Nov 2025
    Posts
    100
    Character
    Cherrie Blossoms
    World
    Diabolos
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Completely irrelevant.

    The part that matters to people is that, if you are queing into a roulette on your own, you can't get in at all without the Healer, and that makes their presence intrinsically valuable.
    You yourself tried to argue that Healer job is more stressful hence the Comms, I can quote your own post if you'd like. Now you say it's irrelevent. This whole debate is irrelevent honestly because again, trying to tell me to change jobs, that this is the only solution to get more Comm's, does not fix the problem. It's avoiding the problem with a workaround, it's the reason so many things are broken in the world O.o instead of addressing the root issue everyone just wants the quick fix
    (0)

  5. #15
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    489
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Your portrait game must be stronger young padawon
    (4)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  6. #16
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    932
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Appleboops View Post
    You yourself tried to argue that Healer job is more stressful hence the Comms, I can quote your own post if you'd like.
    I would love to, because I am absolutely certain I didn't, I said that no Job is difficult in normal content and trying to argue for which is least/most difficult is a pointless endeavor.
    (1)

  7. #17
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,251
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Appleboops View Post
    Why is everyone Comm'ing the healer O.o their job isn't difficult XD
    That is true, but it still has more responsibility than DPS/Tanks. DPS don't have to watch other people's HP bars and tanks can survive 12 vuln stacks and still not die.
    (0)

  8. #18
    Player
    Appleboops's Avatar
    Join Date
    Nov 2025
    Posts
    100
    Character
    Cherrie Blossoms
    World
    Diabolos
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Neither is the Tank's, measuring role difficulty will get you nowhere in normal content.

    But to answer, because Healer is commonly seen as the least desirable Job to play, it's very visible how you get most instapops as a Healer than a Tank, so on, because of that, people default to comming the Healer unless they absolutely suck ass, because being there at all is already worth the comm to many.
    This is the post I was seeing, someone else mentioned the "stressful" part, I got them mixed up and I appologize for that since that's my own mixup. Regardless, your points are still moot, you're trying to say that Comm's are awarded based on the fact that Healer is less desirable. Healer is less found in matchups and you're making the assumption that Healer role is usually the one holding matches from starting (probably true at least some of the time but I've had tons of insta-pops on Tank as well so it can't be that large of a margin). All of this means nothing, you're saying Healer gets all the Comm's right now (for any reason, it doesn't matter what that reason is), the fact is that is the broken logic to begin with. I doubt when SE designed the system way back in the day for people to be able to Commendate other people, that they had in mind (let's make it a pity system for people to pay respects to the ones playing the most hated job" O.o at least I certainly hope that wasn't thier intention.

    Comm's are supposed to be merit-based, and at the very least if there is no real merit upon which to give them out (since as you and I both said, common content is a joke especially at higher level), then at least remove the one-Comm limit. It's not like anyone gets anything else substantial for getting a ton of Comms, why is it limited in the first place? That is the problem at hand, and to be honest I'm still not convinced people are even Comm'ing at all most of the time, I see so many people jump out of matches in seconds after the Boss goes down, they are not giving out Comms there's no way.

    All this to say, even if everything you say is 100% correct, it doesn't change the fact that forcing me to change jobs just to get a Comm-based achievement is broken, it's not a solution it's putting duct tape over rust on a car instead of sanding the rust out. I'm trying to say the problem needs fixing, I'm not looking for a cheap workaround.
    (0)

  9. #19
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    80
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Got most of my comms as dps actually. My guess is it was the standout glam and a "too much time on their hands" custom emote sequence at the start of a run that was enough, apparently. Stir in a little silliness or cordiality if the moment presents itself in chat and yup, set. Didn't need to go imposing myself as a determined VIP or artificially enhancing the likelihood of comms by standing around for longer or anything. Just sorta happens.

    Seeing how I don't really pve much if at all right now, if I hand out comms it'll be in pvp, and it'll be to someone who did strikingly sensible teamy stuff impartially i.e. not just their friend circle. That is rather the rarity. Win or lose.
    (0)

  10. #20
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,251
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by ThreeBeastSmile View Post
    Got most of my comms as dps actually. My guess is it was the standout glam and a "too much time on their hands" custom emote sequence at the start of a run that was enough, apparently. Stir in a little silliness or cordiality if the moment presents itself in chat and yup, set. Didn't need to go imposing myself as a determined VIP or artificially enhancing the likelihood of comms by standing around for longer or anything. Just sorta happens.

    Seeing how I don't really pve much if at all right now, if I hand out comms it'll be in pvp, and it'll be to someone who did strikingly sensible teamy stuff impartially i.e. not just their friend circle. That is rather the rarity. Win or lose.
    True, the role one plays is the least important part. Glams, portraits, and general attitude impact it more.
    Heck I've gotten more comms just being the last person to leave than saving an entire run.
    (1)

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