You're starting to become hyperbolic, stretching arguments into absurdity for effect but that's a fallacy and sort of diminishes your arguments further. Regardless, I'll repeat (quote in-fact), I already offered what I felt were a few reasonable solutions, one of them becoming more and more of an ideal approach in my opinion (bolded below)
I find myself wondering more and more why we're limited to one Comm at all, tons and tons of other games let people Comm everyone for this exact reason, it negates the issue of one player type or archetype becoming the meta while the rest suffer. I can play dungeons perfectly well, have nice pretty glams set up and all that mess, doesn't count for anything. I'm sorry people but anyone saying "go in there and be someone others like to be around" ... yea that's all fine and good if you're actually talking to people, interacting, but more often than ever dungeon runs are silent, just a get-in >> kill stuff >> get out. This is especially true of the roulettes, maybe it's because some of y'all are more used to the heavier content, savages, party-finder stuff. I'm here to say that's just not how it is doing standard duties, the most you'll ever see is a macro'd up "Hi" at the start and "GGTY" at the end, big deal that's not interaction that's just habit.
Anyway it's fine, that's the meta as you call it, it's wrong, it's broken, it's not how things should be but hey, players decided it would be that way and so players have to live with their poor choices now. It doesn't mean SE can't do anything to fix it and no I'm not suggesting the big guy go and beg people to stop Comm'ing the healers, please let's keep things rational at least


Reply With Quote








