I hesitated to mention them as a brand new feature, but since it wasn't completely decided against it.
Either way, glad people find them creative enough.
Adventurer plates and the startegy planner, you're right. I forgot about those. They were definitely a brand new feature. Unfortunately not tied to gameplay per se, but a feature nonetheless.
Mentor system and NN was a thing in XI iirc (at least partially), but you're also right that it appeared in HW for XIV. One of the best additions to the game and even if when I made that thread I was mostly thinking about gameplay features first and foremost, I feel this one also ties to it at least indirectly anyway.
Firmament I also didn't want to mention it for the same reason as Variants: there is definitely something new, but it's something new made of old (standard crafting and gathering and fate systems in this case).
As you say, you clearly didn't read the OP then. I was definitely not talking about "creative or innovative" with the same base features the game has always relied on.
That's why I exposed in the OP what I considered innovative within that context, and that it was about fully novel game features, and not content made out of older features, no matter how creative it could be. There is a point where no matter how many recipes you create out of beef, it's still gonna taste like beef.
I'll do you the same courtesy and not read the rest of your posts![]()



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