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  1. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,852
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gurgeh View Post
    Snip.
    So this turns less into innovation and more about a credit-giving contest, which is fine, but it is what it is.

    I understand the feeling, given I have played for over a decade, and for as many problems as the game does have.. This particular problem is half our own making (Not people specifically, but overall community)... Let's look at it starting from Shadowbringers... People loved Heaven on High and Palace of the Dead... They didn't continue it, yet some will feel like it's a complete sin for an expansion not to have a deep dungeon.

    Now let's look at Endwalker... We got Island Sanctuary (Granted very few people actually liked it)... But what did we do?... Complained to the heavens that we lost this because we got that (This being Exploratory and that being Island Sanctuary).. Here they gave us exactly what 'we' were asking for if I am brutally honest.. Sometimes we just have to realize that a particular piece of content (e.g., Deep Dungeons) has ran its natural course, and that something else should take its place... It's the same thing with exploratory content... We just have to acknowledge that under it's current design, there isn't really much there to add without transforming it into something else entirely.

    We also just need to accept the fact that the new thing they try is not going to be an absolute banger (e.g., Island Sanctuary), and that something brand new like that would still need several iterations before it was a hit... Much like going from Diadem -> Eureka -> Bozja

    Again, as much as I like giving critique on something, there are just some problems here that we do ask for.
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    Last edited by Kaurhz; 01-31-2026 at 07:01 AM. Reason: Spelling corrections...