Quote Originally Posted by Mikey_R View Post
But that is the thing, to innovate is just to make changes to things or add something new.
Is it really innovative if an MMORPG has already done it though? Like, saying Chat Bubbles are innovative would be a big joke, when it's more like SE is playing catch-up with other games.
By that very definition, Island Sanctuary and Cosmic Exploration are innovations, yet you have dismissed them just because you don't like them.
Ok, Island Sanctuary is probably an innovation on the basis that it's trying to do like Stardew Valley in an MMORPG. It's just, the way it's implemented makes it so thoroughly boring that it doesn't feel like anything at all. It isn't fun. It's the most typical MMO-style implementation of it - clicking, clicking, clicking.

Without more control and stakes, it'll always be boring. Changing the weather. Placing your animals elsewhere in the world. Seeing them grow older. Them being able to eat other animals near where you place them. Introducing predators and watching what unfolds, and seeing lightning affect the animals. The goods you produce in factories being relevant to the crafting of endgame foods, pots and gear instead of just tomestone materials.

I can't imagine how bored you'd have to be to enjoy Island Sanctuary, and you'd be far more satisfied simply watching Netflix or YouTube instead.