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  1. #11
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,434
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Calysto View Post
    Because Tanks get a preferential treatment ? poster boys for most expansions, achievements/mounts, priority for adventurer in need, op in any content with reward based on enemity, etc...
    Healers should be happy to get scraps, and you know what ? adding potency to their filler is exactly that ! Why make the role fun to play when you can just drop 100p to their filler. There healers fixed, ! are you happy ?
    Like most people pointed out, that change absolutly nothing to your first problem (dps checks). instead of it being (exagerated) 40dps+30tank+20healer=90dps check you get 40dps+30tank+30healer=100dps check. with a bad healer dps, that's a 10% more expected from the party to clear.
    To be clear, I'm not opposed to increasing Healer DPS to at least reduce the gap, because solo duties are boring, but other than that, it solves absolutly nothing.
    I would argue that giving healers more damage would fix the issue of healers not doing enough damage for DPS checks because they lack the tools to do said damage.

    But thinking more on the testing I did, the only reason WHM was able to almost compete with PLD on a single 2m window was purely because of Afflatus Misery, if they wanted to keep more or less the same gameplay healers currently do to "not stress them out", they could replace Afflatus Misery with a new Healer Role spell that's an instant cast GCD with a 2m CD that hits for 1500 potency. Then it would be an issue of Healers playing bad if they didn't contribute enough damage and not because their kits are undertuned.
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    Last edited by CaptainLagbeard; 01-26-2026 at 10:38 PM.