

Naw I'm still mocking just not investing the resources into my mocking.I think the more telling part is that some of the people who mocked the healer strike the most got really REALLY quiet once the homogenization started coming for the DPS this same expansion, including several instances of "less buttons to press, less thinking to do".
It's almost like this topic was supposed to be a warning of some kind...
But since someone necro'd this thread to remind me.
Ha-ha!





Don't forget that 1-3 DPS or tanks would probably be given more access to some form of "coincidental heal/shield (o)GCD every 60-180s" for no apparent reasons. Please look forward to it!!
I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
Are you ready to devolve to the next level with devolved mode?



they're easy in normals because the other roles can cover most of the incoming damage and you can overheal all the hell you want with pretty much no real dps checks
if a healer seems to need to use a lot of casted heals it's either poor planning or teammates taking unnecessary damage or a lack of mitigation, the latter two not being just the healer at fault



If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.
Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)
That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE
Yet, despite the supposedly high potency, the healer DPS is still way too low. So no, it shouldn't be 400p next expansion, it should be probably be closer to 500p this expansion.If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.
Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)
That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
Pretty easy to explain. Because the healing part of the job is so incredibly easy you will find healers in M11S that really shouldn't be there.
The point seems to have gone right over your head.
Healer's potential damage output is "fine", enrage timers are designed around it. Healers dragging people down in M11S has nothing to do with their potency numbers.
Your main damage source being a single button is the entire issue, because the higher you make the potency of that one button the more dps you lose when you miss a cast of it.
And bad healers miss a whole lot of casts.
Last edited by Absurdity; 01-26-2026 at 04:19 AM.


Because there is zero content in the game before savage (and arguably some extremes) that teaches healers how to play their role appropriately. Such as how to not be a healbot, planning out heals/mitigation, how to press their (few) dps tools.
M11s is a reality check for most healbots. They are learning they can't just afk through savage and get a clear.
Here's the fun part. Once those healbot players adjust and start getting better at the game, planning out mits and heals and figuring out that their dps rotation is pressing 1 button >80% of the time, they understand that the healer gameplay absolutely massively sucks arse and switch to dps or tank instead.
Guess who fills those newly vacant spots? Fresh healbots.
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