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  1. #1
    Quote Originally Posted by Duelle View Post
    By comparison, look at how people complain about the possibility of our characters being able to jump in this game. Or the fact everything is not open world so that linkshell drama and claim-bot competitions can ensue. Night and day, I tell you.
    A lot of this comes from jaded ex-FFXI/people who never played FFXI making assumptions however. Claim-botting isn't due to having open world content, it's due to competition over 1% of FFXI's content, that you could go your whole career not taking part of and it has no affect on you. So no, you still can't say "just FF fans don't take change well", it's a prevalent mentality in every online game whether FPS or MMO, just in different areas.
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  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    So no, you still can't say "just FF fans don't take change well", it's a prevalent mentality in every online game whether FPS or MMO, just in different areas.
    Considering the reactions I've gotten over the years whenever I would mention an idea based on something seen in another game, I'll still say FF fans are less likely to want to step outside the box. Then again, I probably shouldn't be using Allakhazam's forums as a measuring stick for the FF fanbase.
    Claim-botting isn't due to having open world content, it's due to competition over 1% of FFXI's content, that you could go your whole career not taking part of and it has no affect on you.
    Which is instigated by the content being open world. It's plain as day.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Duelle View Post
    Considering the reactions I've gotten over the years whenever I would mention an idea based on something seen in another game, I'll still say FF fans are less likely to want to step outside the box. Then again, I probably shouldn't be using Allakhazam's forums as a measuring stick for the FF fanbase.
    You shouldn't be using the online games as a measuring stick for the FF fanbase, actually. The majority of FF fans are quite non-vocal about it, and so many more don't play FFXI or FFXIV than do.

    Point in case, we have the camp of FF fans that enjoy the different settings, battle system changes, etc from game to game, and the camp that will always claim that their favorite FF is the best - and those camps overlap from debate to debate.



    Which is instigated by the content being open world. It's plain as day.
    I'm agreeing with Dulle on this. The less competition-based open world content there is, the better. At least when it comes to loot. Unique high-value drops dependent on specific open world targets with no alternatives is a very very bad mechanic. There are other, friendlier ways to compete that could be implemented.

    I would keep the open world bosses perhaps as a force-pop, or have their drops be accessible by other means.
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