Lets have class only abilities and spells. Really no reason for some Jobs to ever change back to classes. Some less party based abilities need to be added that are class only abilities and cant be equiped on Jobs.
Lets have class only abilities and spells. Really no reason for some Jobs to ever change back to classes. Some less party based abilities need to be added that are class only abilities and cant be equiped on Jobs.
I don't personally like the jobs to be honest. But I do like having choices and freedom of playing style.
I like the idea of an armory system, but the jobs just don't feel final fantasy at all.
It makes a lot more sense to me personally for DoH/DoL , eg starting off as an apprentice Blacksmith and then going upto something like Craftsman or something.
They should just decide what they want to keep. It's either jobs or classes.
The "class for solo, job for party"-idea is a failure, I don't see anyone using classes at all because jobs give you a bigger advantage even solo.
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just change 5 skills from class to exclusive to that class, and add 5 new skills per job.
for example:
5 skills changed from GLA to DPS style, and add 5 tank skills to PLD.
5 skills changed from THM to Debuff, and add 5 DPS skills to BLM.
5 skills changed from CNJ to DPS, and add 5 Healer skills to WHM
5 skills changed from ARC to DPS, and add 5 support skills to BRD
etc etc
Last edited by Raistlin; 05-04-2012 at 09:24 PM.
how does job don't feel final fantasy at all? when was the class anything near too final fantasy? Jobs = DRG,WHM,WAR,PLD and so on which are names of final fantasy jobs and work and have around the same spell as ff jobs system.I don't personally like the jobs to be honest. But I do like having choices and freedom of playing style.
I like the idea of an armory system, but the jobs just don't feel final fantasy at all.
It makes a lot more sense to me personally for DoH/DoL , eg starting off as an apprentice Blacksmith and then going upto something like Craftsman or something.
Class in SE views are for low manning a soloing doing 4 man dungeons and jobs are for 8man dungeon. You still can go class and do 8 man dungeon but who would do that when jobs are better?
I don't understand why people dislike the job system so much it's the best thing added in ffxiv.
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the job system is awesome the way it is. Classes can use abilites that jobs can not and thats the difference.
The reason I dislike the current job system so much is because we now have 7 jobs and at least 5 of the classes are now completely useless in all situations, party or solo. If the job system had been implemented as promised, classes would be better for solo and jobs would be party based specializations of those classes, then I would love the job system. However, how jobs were implemented has rendered classes completely obsolete and useless with only minimal exceptions. I'm sure they have plans for balancing and adjustments, but if they don't make those adjustments to classes they might as well just drop classes entirely.how does job don't feel final fantasy at all? when was the class anything near too final fantasy? Jobs = DRG,WHM,WAR,PLD and so on which are names of final fantasy jobs and work and have around the same spell as ff jobs system.
Class in SE views are for low manning a soloing doing 4 man dungeons and jobs are for 8man dungeon. You still can go class and do 8 man dungeon but who would do that when jobs are better?
I don't understand why people dislike the job system so much it's the best thing added in ffxiv.
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I couldn't disagree with you all any more. I find Jobs to be Vastly more useless than Classes. The only two that are actually better than the classes are the Mages. Not only are Jobs at a massive disadvantage in Solo play, but they are at a massive disadvantage in most boss fights too. Having Raise, Stoneskin and Cure in any Boss fight makes you better in the party and Jobs have the exact same stats as Classes. If your not to lazy to actually get Class gear it is easily just as good as AF. It's better if you go the extra mile.
If anything was a waste of time, it was the implementation of Jobs. They should have just given us the storylines.
Don't think I agree with you at all on this point. When I solo I generally go back to classes. I've even been in parties where a few of the members have stayed on a class just to give a bit more survivability and help support the party. Not sure why a few keep asking for it to be "either / or" situation. Having both available is perfectly fine.
If you don't use the classes, that's fine, but just because you can't "see" something's use, doesn't mean others don't.
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