Quote Originally Posted by ShadowyZero View Post
i'm not gunna sugar coat and no i dont give a flip how you "try-hards" feel about it so don't @ me. what you clearly want is a different game entirely and this is not it this is Final Fantasy i can tell most of ya'll haven't touched a mainline final fantasy at all cause this is just par the course the franchise is not known for its extreme difficulties yes they do add challenging monsters and optional super bosses but none of those stop you from experience the main point which is the RPG elements and the long storied journey with comrades to challenge adversity. its all classic fairytale stuff yes most ya'll out here trying to make this some edgy gothic nightmare which it just isn't nor will it ever be. face it you're outnumbered by the casual audience and they will always opt to easiest way out possible to get things done with as little effort as possible. so take it or find better pastures better yet why not just do things synced and minimum ilvl? you're essentially challenging yourself they way you want to be challenged that or wait for more criterion dungeons or ask for more dungeons like it stop trying to trample on the casuals' space you wont win an the developers wont listen to you they made up their mind an they are going to stick with it wether you like that or not.
I am mostly casual but I don't want casual dungeons anywhere near savage or ext difficulty, in fact I just want the game to be more fun for casual players, which creating a learning environment with punishing mechs but also ones that don't cause auto wipes like in Ext+ is pretty needed. I think Dungeons should need to walk a fine line with difficulty pushing away players shouldn't be the objective but boring anyone who's paying some attention shouldn't be the objective either

I don't think dungeons need to be more difficult they need to be more fun, I think DT while was slightly more difficult was barely anymore fun for the most part, Dungeons need to have a level of forgiveness towards them but they need to be engaging enough that your still actually playing a game.

I think why they're running into this issue of why people feel so bored is more because Job design is very dull for anyone who's played more then one job, dungeons could be used to learn and practice a job, Such as black mage it made dungeon runs slightly more fun for me because of how differently it used to play, but that has been eroded in favour of mechanics.

When you actually look at the big picture the issue has always been that SE keeps taking away class design for better flashy mechanics, if jobs themselves are very boring in content that is meant to be easy but you need to do for tomes then it becomes a chore, SE should look into making the jobs themselves more fun and interactive because if you mess up a job in casual content for the most part its not really detrimental.

In summary better job design, more FUN dungeons, not necessarily difficult.