Trade offer:
I receive; Not being pulled into certain death.
You receive; No more of my ire.
Trade offer:
I receive; Not being pulled into certain death.
You receive; No more of my ire.

Probably. But they don't seem to be doing that any time soon. So until then, lets not make healing suck even more.Dragging players around senselessly isn't really a good example of something to do. How about they make the healer rotation more than just 2 buttons? That would be a more healthy way to improve the healer experience than allowing them to kill their party members with rescue and ruin the other person's fun.
Also i think in my several years of playing I've only seen someone kill another with rescue once, and it was an accident. I don't think this is an issue in any huge amount that couldn't be solved with like. Words or a report of they were genuinely trying to kill you.
Last edited by Aviatorhead; 12-30-2025 at 10:13 PM. Reason: spelling



Even if it was a teleport with 5 seconds of invulnerability, it would still be possible to grief with it, so it still wouldn't be enough for them.I can understand the pov of both sides but, I will not budge on this, you canot take it out without replacing it with something either just as good or better. I am sick to bastard death of my fave jobs being picked apart and dumbed down. It cannot keep happening.
Also, you cannot include an 'opt out' because that means in duties where your entire team is rescue proof, or even just half and they're all the people who would need it, you don't have rescue anymore & it's the same as removing it.
So either leave it be or add in something that is the same level of engagement.
It's certainly telling that a few players, even when the offer is made to replace Rescue with a skill that does the same thing (save a person from damage at range) but WITHOUT the yanking around, they still insist on wanting Rescue anyway.So many people don't wanna say what they really wanna say, which is; "Nooo don't take away my ability to kill other players with the plausible deniability of trying to help them!"
Let's not pretend for a second that rescue is anything more than a pk tool in random parties.
Now what possible part of Rescue are they so adamant to keep access to? Hmm...
"Lets not make healing suck even more by removing a skill that has nothing to do with healing!"
Fine, every healer gets a WHM dash. You wanna fling someone across the arena? Fling yourself!
If that's not good enough then you're just being a little too transparent about wanting to keep your favorite PK tool.



What kind of replacement skill would you propose that both accomplishes the same job as Rescue (if used correctly) but doesn't affect the person's position and can't be used to grief? I'm curious.It's certainly telling that a few players, even when the offer is made to replace Rescue with a skill that does the same thing (save a person from damage at range) but WITHOUT the yanking around, they still insist on wanting Rescue anyway.
Now what possible part of Rescue are they so adamant to keep access to? Hmm...


Its funny because one of the most common suggestions on how to fix healer has Nothing to do with healing as it would be to give them actual fun damage skills to manage, Now like it or not its already a established argument that we should add/keep non heal related tools on healer. So your logic questioning why healers want to keep a support skill already makes zero sense."Lets not make healing suck even more by removing a skill that has nothing to do with healing!"
Fine, every healer gets a WHM dash. You wanna fling someone across the arena? Fling yourself!
If that's not good enough then you're just being a little too transparent about wanting to keep your favorite PK tool.
No, not all healers need some dash, Scholar can speed boost the entire team, Astro can instant cast a lot they already have their own mobility, Rescue doesn't even function anything like a self dash as its intended purpose is to get people out of bad positions, not yourself.
People want to keep it because its actually useful, sure people use it to grief or troll rarely but you can grief and troll by shirking allies and turning off tank stance, you can grief by not doing damage and putting AOEs on people as DPS, Just because a tool CAN be used for griefing doesn't make it a bad tool.
I guess because FF14 is so squeaky clean with its "balance" now that a ability like even rescue is being called into question, This is why we can't have good job design because people want to prune anything that they don't personally like but other people do like.
But I've literally used rescue to save someone from a bad position, where are you running into legions of healers who troll random people with rescue? I don't even remember the last time I was rescued by a random person that ended up putting me in a bad position, sure friends have done it as a joke in a casual dungeon but this generally just doesn't happen with people or even in any serious content.So many people don't wanna say what they really wanna say, which is; "Nooo don't take away my ability to kill other players with the plausible deniability of trying to help them!"
Let's not pretend for a second that rescue is anything more than a pk tool in random parties.
Last edited by Rithy255; Yesterday at 12:01 AM.

I haven't killed anyone with rescue before. And I'm not talking about healing the action but playing healers in general."Lets not make healing suck even more by removing a skill that has nothing to do with healing!"
Fine, every healer gets a WHM dash. You wanna fling someone across the arena? Fling yourself!
If that's not good enough then you're just being a little too transparent about wanting to keep your favorite PK tool.
Please stop being over inflammatory, I literally only disagreed with you lol.
All the griefing you listed are painfully obvious forms of trolling, rescue isn't which is the problem with it, and that's part of why people have been asking for it's removal or an option to opt out of it since it's inception, alongside people not liking having control of their character taken from them at another players discretion.
If your anecdotes are valid, then so are mine because every time I've personally been rescued in DF it's been at best pointless and annoying, and at worst the cause of my death.
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