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  1. #1
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    405
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    I'm not wasting GCDs on DPS dying to random stuff and/or being way lower than the rest of the party. The main people who want Rescue gone are people who are that bad at mechanics or straight up think their greed is worth it, somehow. Or enjoy having DPS to babysit. I do not.
    (5)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by 0blivion View Post
    I'm not wasting GCDs on DPS dying to random stuff and/or being way lower than the rest of the party. The main people who want Rescue gone are people who are that bad at mechanics or straight up think their greed is worth it, somehow. Or enjoy having DPS to babysit. I do not.
    So instead you are going to babysit them by watching for uses of Rescue. Got it.
    (7)

  3. #3
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    405
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Rescue is an OGCD and can be weaved without affecting my healing. Typically, I just let DPS die to their own ineptitude though, because they gotta learn one way or the other. But if I need them alive, rescue is always better than healing them, because I need my healing for actual regular instances of damage and again, I'm not wasting GCDs on them. Moreover, I'm also not hardressing DPS, because again, they gotta learn.
    (2)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  4. #4
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    405
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    For the record, this is for DF only. In PF content, obviously I will raise, but I will not rescue because that's a hassle and I'm bad at the switcheroo thing where you rescue them to their spot and then rush to yours. Still working on it. But if a healer rescues me in a mind-numbingly boring EX because I am spacing out? Or even if I am not but they mean well, regardless of success? I'll be grateful!
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,101
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by 0blivion View Post
    Rescue is an OGCD and can be weaved without affecting my healing. Typically, I just let DPS die to their own ineptitude though, because they gotta learn one way or the other. But if I need them alive, rescue is always better than healing them, because I need my healing for actual regular instances of damage and again, I'm not wasting GCDs on them. Moreover, I'm also not hardressing DPS, because again, they gotta learn.
    It's your own ineptitude if your letting your DPS die on purpose as a healer because you can't be bothered. You barely have to use your tools in most forms of content so it's not like you'll need to GCD save a DPS most of the time, and using a GCD to save someone is a damage gain, I'll even use clemency to save a DPS if I have to.

    I don't get the ego about not healing players for making mistakes but also playing the support role, you signed up to protect and support your allies when queuing for healer or tank, Play DPS if you don't want to help keep people up for making mistakes. It feels like the same weird mentality of "you pull you tank" like HOW dare someone pull ahead I'm the tank, for that I'll not tank anymore. I just don't get why people need some weird ego about being better then everyone else and griefing your team because you don't like they made a mistake or did something you don't like. Most people wont learn from being downed infact if you refuse to rez them they will not be learning much at all.

    Lastly but as I'll point out as your not against rescue that I do think its a good cooldown to help people know "yeah you should be not standing there" rather then simply healing a player. Rescue is a very good teaching tool which to your point of they've got to learn, this actually achieves in a effective way.
    (6)

  6. #6
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post

    Lastly but as I'll point out as your not against rescue that I do think its a good cooldown to help people know "yeah you should be not standing there" rather then simply healing a player. Rescue is a very good teaching tool which to your point of they've got to learn, this actually achieves in a effective way.
    Getting damaged and getting a Vuln stack and even dying also accomplishes teaching someone that they shouldn't have been standing somewhere, more effective than rescue which may just disorient someone new to a duty.
    (6)

  7. #7
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    111
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I don't get the ego about not healing players for making mistakes but also playing the support role, you signed up to protect and support your allies when queuing for healer or tank, Play DPS if you don't want to help keep people up for making mistakes. It feels like the same weird mentality of "you pull you tank" like HOW dare someone pull ahead I'm the tank, for that I'll not tank anymore. I just don't get why people need some weird ego about being better then everyone else and griefing your team because you don't like they made a mistake or did something you don't like. Most people wont learn from being downed infact if you refuse to rez them they will not be learning much at all.
    Honestly, if anything it's more of an ego boost keeping alive someone who's decided to collect vuln stacks like candy vs just letting them die, plus it gives a bored healer something to do other than just pressing 1111111 with a break every 30s to press 3 or whatever you have your DoT mapped to. I've said before I actually prefer healing dungeons where my party is a little bit bad at the game or just new because it makes things more interesting and actually has me pressing my buttons.

    Anyway, to the actual topic at hand- if you don't want to get rescued, don't stand in the bad. If someone is rescuing to intentionally grief you, report them. If someone rescued you with good intentions but either fell a bit short on the "actually helping" part or you simply don't want them to use it on you, a "hey please dont do that again" can go a long way. If you're intentionally going to greed - tell them "im gonna greed here dw i know what im doing" or something along those lines. Shockingly, communication can go a long way rather than stewing in indignation and then whimpering on the forums about it later.
    And if you want to justify crashing out at someone using rescue on you, play black mage.
    (1)

  8. #8
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    939
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    This whole thread reminds me of a situation in LOTA once, I saw a DPS unwilling to detach from Behemoth, so I walk back a little to compensate for the fact Rescue places them in front of you and not on you, and hit them with Rescue with about 1 and a half second on the Meteor cast, they live, but take the moment to go in chat "I can do the mechanic myself", and, alright, perhaps should've trust them, I mean greeding should be encouraged so people learn to do it properly and all... anyway they died to the second Meteor, fun times.
    (2)

  9. #9
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    805
    Character
    Myrtle Rochefort
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Its funny because one of the most common suggestions on how to fix healer has Nothing to do with healing as it would be to give them actual fun damage skills to manage, Now like it or not its already a established argument that we should add/keep non heal related tools on healer. So your logic questioning why healers want to keep a support skill already makes zero sense.
    That because asking for the robust healer kit to actually be fully utilized in most content requires tanks have their sustain be nerfed into the ground and/or increase the standard difficulty of low end content. Both garner vastly more ire than asking for an actual damage rotation since that doesn't change how the game plays for everyone that isn't a healer.

    (My personal recommendation is to nerf tank sustain because that was never necessary in older content at all skill levels when I actually mained healer. Right now tanks are way too strong.)

    Anyway, Rescue is still bad. There hasn't been a single argument for it yet that justifies it existing over a very powerful sheild we can toss on endangered players as several of us have suggested.
    (3)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,101
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RedLolly View Post
    That because asking for the robust healer kit to actually be fully utilized in most content requires tanks have their sustain be nerfed into the ground and/or increase the standard difficulty of low end content. Both garner vastly more ire than asking for an actual damage rotation since that doesn't change how the game plays for everyone that isn't a healer.

    (My personal recommendation is to nerf tank sustain because that was never necessary in older content at all skill levels when I actually mained healer. Right now tanks are way too strong.)

    Anyway, Rescue is still bad. There hasn't been a single argument for it yet that justifies it existing over a very powerful sheild we can toss on endangered players as several of us have suggested.
    I think tank kits are overtuned, I don't think its 100% on the sustain side, mayhaps warrior But I do think there needs to be a big tuning down on some sustain example Removing magic healing the PLD but keeping H-Sheltron regen Is a good compromise, Nerfing sustain potency is somewhat needed in general.

    Mitigation plays a big part into why tanks are so invincible and never need healing (outside warrior getting a benediction on 25s cooldown that lasts 8s), passive 20% mitigation likely needs to be nerfed along side sustain, To compensate for harder content & fights buff some of healers single target mitigations so tanks can still survive things.

    I just want to be very careful about the sustain nerfing as I think a lot of tanks enjoy some level of self heal as its another active way of tanking, but we can likely agree that at the very least it shouldn't stay at its current levels.


    As for rescue , your generally just advocating for it to change because it has room to mess up, I think that's fine on some skills, If the arguement is "it feels bad to be rescued" over a powerful shield then that's understandable, I think a Shield like that could very quickly be used to hyper mitigate players on things like tank busters and can be used in a lot of cheese situations if not handled correctly, I'm not fully against that idea over rescue though.

    I personally don't see any reason to not remove rescue, other then "it feel bad for me" which is very subjective, I think this game has suffered too much for people complaining and whining about something having room for error, this is why we can't have Black mage with long casts and timers, because theirs actual room to mess up your job if your not playing it correctly, I think room to mess up is perfectly fine in a game like FF14.
    (0)

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