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  1. #71
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    68
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Oizen View Post
    If I had to guess:
    -Living Shadow cooldown reduced to 60s
    -Shadowbringer reduced to 30s CD with two charges
    -TBN no longer costs MP to use
    -TBN no longer grants Dark Arts on break
    -TBN when hit grants a regen
    -TBN's CD increased to 25s
    You forgot salted earth to 60 seconds
    (0)

  2. #72
    Player
    DarkOmegaGod's Avatar
    Join Date
    Sep 2025
    Posts
    20
    Character
    Roxas Shadowscale
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    You can spot the moment when a streamer sicced his minions on the thread. Maybe come up with your own opinions for once.
    (7)

  3. #73
    Player
    Kai-XP's Avatar
    Join Date
    Jan 2023
    Posts
    13
    Character
    Kai Lanquaird
    World
    Brynhildr
    Main Class
    Culinarian Lv 93
    So what's the matter with the GNB changes? In Theory, the rotation doesn't change on a casual level and band aid's the issue of Gnashing Fang drift for those that play on 2.5 gcd
    (0)

  4. #74
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kai-XP View Post
    So what's the matter with the GNB changes? In Theory, the rotation doesn't change on a casual level and band aid's the issue of Gnashing Fang drift for those that play on 2.5 gcd
    Gnashing change is fine and helps casual players
    Sonic Break doing its damage in half the time is genuinely good and helps casual players
    Bloodfest letting you temporarily overcap to 6 is okay and helps casual players

    The contentious part, and it's a subjective thing so nobody's right or wrong on it per se, is Bloodfest being reduced to a 60s CD. Personally not a fan of the reduction because it makes it (and Lionheart) feel like it's just trying to be one of the other Tanks, with how WAR has IR/FellCleave, PLD has Imperator/Blade combo, and DRK has Delerium/Bloodspiller. It being 120s, while not amazingly unique, was at least slightly unique from the other Tanks and now that is gone. Additionally, the sheer amount of potency reductions across the board in order to make space in the DPS output for a second Lionheart combo per 2min loop, makes everything that is not Lionheart feel less impactful, and because Lionheart itself got reduced in potency, it too feels 'less impactful'

    My take is, there were other Tanks that had this kind of design, for those who want this kind of design (burst at 60s by pressing 'big hit' 3 times in a row). Since GNB was plenty capable of clearing content with Bloodfest/Lionheart standing as a 2min CD (oftentimes outperforming the other Tanks too), I cannot tell what issue SE was trying to address by making Bloodfest/Lionheart a 60s CD (specifically the CD reduction, the 6 Cartridges thing I understand their intention). If there was an issue, however, I would have assumed that there'd be a solution that solves said issue, in a way that is thematic and unique to GNB, instead of just defaulting to the tried-and-tested 'press CD, then press big hit 3 times' (or 4 if you are PLD)

    Quote Originally Posted by Oizen View Post
    If I had to guess:
    -Living Shadow cooldown reduced to 60s
    -Shadowbringer reduced to 30s CD with two charges
    -TBN no longer costs MP to use
    -TBN no longer grants Dark Arts on break
    -TBN when hit grants a regen
    -TBN's CD increased to 25s
    I throw up
    (5)
    Last edited by ForsakenRoe; 12-20-2025 at 06:11 AM.

  5. #75
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    474
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    oh no, your job is doing slightly less damage.
    Pretty sure it's less about numbers and more about how it feels man. lol
    (4)

  6. #76
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    135
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    I want more to the delirium combo, its honestly the most bad ass 3 hit combo in the game.
    (0)

  7. #77
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    135
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Basteala View Post
    Pretty sure it's less about numbers and more about how it feels man. lol
    if that were true, people wouldn't be complaining.

    GNB was the only tank that cant repair its rotation if it gets derailed.

    thats not a skill issue, thats a design flaw.
    (7)

  8. 12-20-2025 11:52 AM

  9. #78
    Player
    Kai-XP's Avatar
    Join Date
    Jan 2023
    Posts
    13
    Character
    Kai Lanquaird
    World
    Brynhildr
    Main Class
    Culinarian Lv 93
    Quote Originally Posted by ForsakenRoe View Post
    Gnashing change is fine and helps casual players
    Sonic Break doing its damage in half the time is genuinely good and helps casual players
    Bloodfest letting you temporarily overcap to 6 is okay and helps casual players

    The contentious part, and it's a subjective thing so nobody's right or wrong on it per se, is Bloodfest being reduced to a 60s CD. Personally not a fan of the reduction because it makes it (and Lionheart) feel like it's just trying to be one of the other Tanks, with how WAR has IR/FellCleave, PLD has Imperator/Blade combo, and DRK has Delerium/Bloodspiller. It being 120s, while not amazingly unique, was at least slightly unique from the other Tanks and now that is gone. Additionally, the sheer amount of potency reductions across the board in order to make space in the DPS output for a second Lionheart combo per 2min loop, makes everything that is not Lionheart feel less impactful, and because Lionheart itself got reduced in potency, it too feels 'less impactful'

    My take is, there were other Tanks that had this kind of design, for those who want this kind of design (burst at 60s by pressing 'big hit' 3 times in a row). Since GNB was plenty capable of clearing content with Bloodfest/Lionheart standing as a 2min CD (oftentimes outperforming the other Tanks too), I cannot tell what issue SE was trying to address by making Bloodfest/Lionheart a 60s CD (specifically the CD reduction, the 6 Cartridges thing I understand their intention). If there was an issue, however, I would have assumed that there'd be a solution that solves said issue, in a way that is thematic and unique to GNB, instead of just defaulting to the tried-and-tested 'press CD, then press big hit 3 times' (or 4 if you are PLD)
    I personally wouldn't call Bloodfest being 120s being "unique" especially since back in ShadowBringers it was 90s, it was just their way SE doubling down on the job design flaw that is the 2min meta. If they really want to give identity back to the classes:
    1) Instead of Job Identity, do Roles identity
    a) Tanks
    b) Healers
    c) Striking Melee
    d) Maiming Melee
    e) Scouting Melee
    f) Casters
    g) Phy range

    2) Go back to the 30s/1min/90s/2min cds instead of just a static 1/2 min cds
    3) Change TBN cause comparatively speaking, it's a garbage Mit nowadays
    (0)

  10. #79
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Avenheit View Post
    I want more to the delirium combo, its honestly the most bad ass 3 hit combo in the game.
    Delirium should be a 40s CD.
    Reduce the potency to compensate but keep the MP generation as is

    Easiest fix to DRK on the planet.
    (6)

  11. #80
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    884
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Reginald_Cain View Post
    Let's not forget dark knight also lost a second combo string in shadow bringers and and lost scourge between stormblood and heavensward.
    But EVERY OTHER TANK had a second combo or combo finisher and they basically recycled scourge into Gunbreaker's sonic break.
    don't forget Dark Arts. once the person got Dark Arts into the mix figured out Dark Knight was pretty fun to play.
    (1)

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