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  1. #41
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    I would rather SE remove them and work on maximising roles, lets not forget that having multiple classes as well as jobs tacked on is just asking for balancing issues later on when the level cap raises.
    There is quite literally nothing to support this allegation.

    If content is designed to Solo or a Small group it will be balanced for Classes. People will have to take more responsibility for their own survival.

    If content is designed for Full Parties or, god willing, alliances it will be balanced for Jobs. Having two different ways to play will not effect the balancing of content at all.

    As far as future abilities are concerned, they have to balance for cross classing skills with Jobs anyway. Having to do it with classes simultaneously will not make a difference.

    Classes are for people who don't like being told how to play. Jobs are for people who want a predefined role. You don't alienate one group to satisfy another. That only leads to a smaller target audience.
    (1)

  2. #42
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Classes are for people who don't like being told how to play. Jobs are for people who want a predefined role. You don't alienate one group to satisfy another. That only leads to a smaller target audience.
    You mean like all the other countless MMO's out there that alienate people based on a forced role ?

    The only reason they would alienate people now is because nobody likes change, as I said previously the reason why Yoshi didn't remove classes from day one was probably due to backslash from the community.

    It's a known fact that FF fans don't take change very well.
    (1)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Venat View Post
    Lets have class only abilities and spells.
    So...doesn't this defeat the entire purpose of the class/job system?

    Quote Originally Posted by Kiote View Post
    You don't alienate one group to satisfy another.
    Wise man once said: If you chase two rabbits they will both get away.
    (0)

  4. #44
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    You mean like all the other countless MMO's out there that alienate people based on a forced role?
    That is exactly right. There is a large number of Gamer's who do not play MMO's because they cannot play the way they want to. MMO's have always been overly restrictive. FFXI was a hit because you could play every way without starting over. The current class system build on that and draws in a larger Fan Base. This is especially true of the Final Fantasy fan base who has grown used to being able to develop character in any direction they want.

    Final Fantasy has not been a game with forced Roles for a very long time.
    (1)

  5. #45
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    But with classes everyone still equips the same abilities. No one cross classes actions.

    Cure
    Raise
    Stoneskin
    Protect
    Invigorate
    Keen Flurry
    Chameleon
    Featherfoot
    Forseight

    I don't see how classes can let you play everything when there are only so many things you can equip without gimping yourself. I don't care if people don't like my opinion. I say get rid of classes and just keep jobs. I mean with jobs, people still equip the same 5 things according to their class.
    (1)

  6. #46
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    That is exactly right. There is a large number of Gamer's who do not play MMO's because they cannot play the way they want to.
    I think you will find the main reason for most gamers not playing MMO's is down to the fact that they don't like the thought of a subscription.

    It has very little to do with being restricted to a specific role, almost ever game out there forces you into some kind of role.
    (0)

  7. #47
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Cure
    Raise
    Stoneskin
    Protect
    Invigorate
    Keen Flurry
    Chameleon
    Featherfoot
    Forseight
    You forgot

    Provoke
    Rampart
    Sentinel
    Sanguine Rite
    Overpower
    Feint
    Second Wind
    Blood for Blood
    and Quelling Strike

    Just because you only equip the same 5 skill on every job, doesn't mean everyone only equips those skills. There are more ways to play than just your way. You should try experimenting some time.
    (0)

  8. #48
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kiote View Post
    You forgot

    Provoke
    Rampart
    Sentinel
    Sanguine Rite
    Overpower
    Feint
    Second Wind
    Blood for Blood
    and Quelling Strike

    Just because you only equip the same 5 skill on every job, doesn't mean everyone only equips those skills. There are more ways to play than just your way. You should try experimenting some time.
    You pretty much just answered my response. It's ALL the same group of things. Gladiators and Marauders equip tanking abilities to tank better. Mages equip healing and support. Damage dealers equip damage dealing abilities. And everyone equips healing. It's not really a free for all, everyone equips the same group of abilities per class.
    (1)

  9. #49
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    I think you will find the main reason for most gamers not playing MMO's is down to the fact that they don't like the thought of a subscription.
    Most gamers can easily rationalize a subscription. That is why Xbox Live is so popular.

    MMOs have long been the Genre of Reclusive Elitests who think they know better than everyone else and only socialize in game with people of the same mind set. Predefined roles only reinforces this kind of attitude. If you want to expand the player base, you have to open up the game play and make it adaptable to any persons chosen play style.

    This is especially true for Casual Solo players. More than anything, they look for a way to do thing their way in their own time. Forcing them do things one specific way will only make them walk away.
    (2)

  10. #50
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiote View Post
    That is exactly right. There is a large number of Gamer's who do not play MMO's because they cannot play the way they want to. MMO's have always been overly restrictive. FFXI was a hit because you could play every way without starting over. The current class system build on that and draws in a larger Fan Base. This is especially true of the Final Fantasy fan base who has grown used to being able to develop character in any direction they want.

    Final Fantasy has not been a game with forced Roles for a very long time.
    I usually don't agree with this guy but you hit the nail on the head. I was think they could give classes stuff more suited for solo. Like give cnj an extra attack spell for cnj only. Give pgl a skill that helps dodge attack when alone or in a group with 4 ppl or less.
    Cure
    Raise
    Stoneskin
    Protect
    Invigorate
    Keen Flurry
    Chameleon
    Featherfoot
    Forseight

    I don't see how classes can let you play everything when there are only so many things you can equip without gimping yourself. I don't care if people don't like my opinion. I say get rid of classes and just keep jobs. I mean with jobs, people still equip the same 5 things according to their class.
    To this when they add more classes it will be even more skills to choose from. when we have 15 classes and only like 15 skills to choose from what will you pick?
    (0)
    Last edited by Firon; 05-05-2012 at 05:40 AM.

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