Topic assumes we'll be stuck at 50 forever.
Topic assumes we'll be stuck at 50 forever.


personally i think when switching to a job you should lose 5 class skills and gain 10 job skills. I do like jobs how they are now though. My reasoning for this is so classes can branch off into more jobs and have it make sense. If war or glad get dark night and they only get 5 new skills that would be pretty dumb imo. For the way the game is setup now id prefer classes to only have one job because there wouldn't be that much to separate them as of now.




Honestly I was surprised when they made the class changes and then put the jobs on top of that. I expected them to leave classes as they were with none of the restrictions.





If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.


it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.



I could probably live with this, but I'm just happy I have Dragoon and that I get to jump before everyone else does come 2.0
<--Giver of yarns, not the giver of darns :3
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This.If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
Except I'm still bothered by the "only use jobs" thing. As a PLD, there's a very clear advantage to switching back to GLA.
There's tons of reasons. Hell, on half the events in this game, most pickup groups would rather you be on THM than BLM.
And honestly, If I had to choose, I'd rather jobs get more exclusive stuff and classes be downplayed.
Except an exp party isn't always going to gain you optimal exp/hour- I've had way too many cases where I was better off doing guildleves and also earning gil along with the EXP, than being in the bad party i got in. Solo EXP is still completely viable and when you're soloing, many classes are better off without their jobs in many cases.There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour)
Last edited by Alhanelem; 05-05-2012 at 01:57 AM.

I'm happy with the job/class system. The only part I can't stand is the only being able to pull from two other classes (which when combined with the class exclusive skills leaves you with virtually no ability to personalize your job skillset).
I'm not a fanboy. I'm a fan favorite...
While it's true that we don't have class specific abilities, we do have classes that can utilize niche's that other classes can't.
Take BLM for example. If you go to BLM. You can't cast Raise / Stoneskin.
If you go CNJ / WHM you can't dps with your THM spells.
Only THM allows you to play the primary role of high burst dps while also having the ability to Raise someone and adding another Stoneskin to the party.
Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779
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