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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Topic assumes we'll be stuck at 50 forever.
    (3)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    personally i think when switching to a job you should lose 5 class skills and gain 10 job skills. I do like jobs how they are now though. My reasoning for this is so classes can branch off into more jobs and have it make sense. If war or glad get dark night and they only get 5 new skills that would be pretty dumb imo. For the way the game is setup now id prefer classes to only have one job because there wouldn't be that much to separate them as of now.
    (2)

  3. #3
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Honestly I was surprised when they made the class changes and then put the jobs on top of that. I expected them to leave classes as they were with none of the restrictions.
    (1)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.

    Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
    (3)

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reinheart View Post
    If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.

    Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
    it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.
    (1)

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by syntaxlies View Post
    it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.
    I could probably live with this, but I'm just happy I have Dragoon and that I get to jump before everyone else does come 2.0
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  7. #7
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reinheart View Post
    If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.

    Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
    This.

    Except I'm still bothered by the "only use jobs" thing. As a PLD, there's a very clear advantage to switching back to GLA.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Venat View Post
    Lets have class only abilities and spells. Really no reason for some Jobs to ever change back to classes. Some less party based abilities need to be added that are class only abilities and cant be equiped on Jobs.
    There's tons of reasons. Hell, on half the events in this game, most pickup groups would rather you be on THM than BLM.

    And honestly, If I had to choose, I'd rather jobs get more exclusive stuff and classes be downplayed.

    There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour)
    Except an exp party isn't always going to gain you optimal exp/hour- I've had way too many cases where I was better off doing guildleves and also earning gil along with the EXP, than being in the bad party i got in. Solo EXP is still completely viable and when you're soloing, many classes are better off without their jobs in many cases.
    (2)
    Last edited by Alhanelem; 05-05-2012 at 01:57 AM.

  9. #9
    Player
    deekapowski's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    44
    Character
    Dee Kapowski
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    I'm happy with the job/class system. The only part I can't stand is the only being able to pull from two other classes (which when combined with the class exclusive skills leaves you with virtually no ability to personalize your job skillset).
    (0)
    I'm not a fanboy. I'm a fan favorite...

  10. #10
    Player

    Join Date
    Apr 2012
    Posts
    69
    While it's true that we don't have class specific abilities, we do have classes that can utilize niche's that other classes can't.
    Take BLM for example. If you go to BLM. You can't cast Raise / Stoneskin.
    If you go CNJ / WHM you can't dps with your THM spells.
    Only THM allows you to play the primary role of high burst dps while also having the ability to Raise someone and adding another Stoneskin to the party.
    (3)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


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