It's relevant in the sense that the reason it pops so much is because its the only alliance raid people are required to unlock, and for many people its the ONLY one they unlock, sometimes on purpose to make sure they don't get dragged into doing Mhach or beyond. Same way how some people only unlock the first couple of Alexander raids to get access to its roulette and nothing more. As the saying goes, people will optimize the fun out of everything, and for some people that includes rigging the roulettes in their favor because they care more about getting done quickly, not because they care about being able to showcase "skill expression" in a piece of level 50 content.
For that matter, if job complexity became a thing, the other alliance raids past Crystal Tower would likely be "dumbed down" to its level (or hell, even lower) because Square-Enix insists on an "easy/hard" split when it comes to jobs and fights, and then we would just have people complaining about any/all the alliance raids at that point.
People asking for job complexity have to be willing to accept the possibility that there could be a cost for it, because that's just how Square-Enix works, and if they think the bulk of normal content is mind-numbing now... I don't think their job is going to provide them with enough spinning plates to make up for what gets removed in the encounters. Raising the ceiling means very little if the fights don't even come up waist-high, and that's keeping in mind that it may not be limited to JUST normal content.
Pretend for a moment that Crystal Tower remains as we know it, what possible extra buttons could one be made to press that would suddenly make it riveting content? Would even just allowing people to use their level 100 kit with drastically reduced potency across the board make it any more engaging? If one does Savage and such, what difficult parts of each fight are they willing to give up in exchange for their job getting the difficulty instead?



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