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  1. #21
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reinheart View Post
    If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.

    Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
    it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.
    (1)

  2. #22
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reinheart View Post
    If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.

    Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
    This.

    Except I'm still bothered by the "only use jobs" thing. As a PLD, there's a very clear advantage to switching back to GLA.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Venat View Post
    Lets have class only abilities and spells. Really no reason for some Jobs to ever change back to classes. Some less party based abilities need to be added that are class only abilities and cant be equiped on Jobs.
    There's tons of reasons. Hell, on half the events in this game, most pickup groups would rather you be on THM than BLM.

    And honestly, If I had to choose, I'd rather jobs get more exclusive stuff and classes be downplayed.

    There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour)
    Except an exp party isn't always going to gain you optimal exp/hour- I've had way too many cases where I was better off doing guildleves and also earning gil along with the EXP, than being in the bad party i got in. Solo EXP is still completely viable and when you're soloing, many classes are better off without their jobs in many cases.
    (2)
    Last edited by Alhanelem; 05-05-2012 at 01:57 AM.

  4. #24
    Quote Originally Posted by Onidemon View Post
    I agree with you but Job out perform classes in parties and since all end game content is group based, where does that leave classes?
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.

    As for topic, we already have class exclusive spells and abilities that you can't use on another, i.e you can't use what says "Required: Conjury" or "Required: Axe" and so on. The job system will be further expanded and classes will always remain the baseline for anything, this is what people wanted because classes were all the same and there was zero specialization or uniqueness about anything of them.
    (2)

  5. #25
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by syntaxlies View Post
    it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.
    I could probably live with this, but I'm just happy I have Dragoon and that I get to jump before everyone else does come 2.0
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #26
    Player
    deekapowski's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    44
    Character
    Dee Kapowski
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    I'm happy with the job/class system. The only part I can't stand is the only being able to pull from two other classes (which when combined with the class exclusive skills leaves you with virtually no ability to personalize your job skillset).
    (0)
    I'm not a fanboy. I'm a fan favorite...

  7. #27
    Player

    Join Date
    Apr 2012
    Posts
    69
    While it's true that we don't have class specific abilities, we do have classes that can utilize niche's that other classes can't.
    Take BLM for example. If you go to BLM. You can't cast Raise / Stoneskin.
    If you go CNJ / WHM you can't dps with your THM spells.
    Only THM allows you to play the primary role of high burst dps while also having the ability to Raise someone and adding another Stoneskin to the party.
    (3)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  8. #28
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    (3)

  9. #29
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.

    Adding gear specifically for classes is pretty stupid IMO, it's just creating unnecessary complexity just for the sake of it, you are supposed to be streamlining this game SE not making it more convoluted. :P
    (3)
    Last edited by Jinko; 05-05-2012 at 02:22 AM.

  10. #30
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.

    I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
    (3)

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