it would be nice if classes stopped gaining skills at 50 and skills after 50 were job only, then classes could support multiple jobs more efficiently.If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
This.If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
Except I'm still bothered by the "only use jobs" thing. As a PLD, there's a very clear advantage to switching back to GLA.
There's tons of reasons. Hell, on half the events in this game, most pickup groups would rather you be on THM than BLM.
And honestly, If I had to choose, I'd rather jobs get more exclusive stuff and classes be downplayed.
Except an exp party isn't always going to gain you optimal exp/hour- I've had way too many cases where I was better off doing guildleves and also earning gil along with the EXP, than being in the bad party i got in. Solo EXP is still completely viable and when you're soloing, many classes are better off without their jobs in many cases.There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour)
Last edited by Alhanelem; 05-05-2012 at 01:57 AM.
Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.
As for topic, we already have class exclusive spells and abilities that you can't use on another, i.e you can't use what says "Required: Conjury" or "Required: Axe" and so on. The job system will be further expanded and classes will always remain the baseline for anything, this is what people wanted because classes were all the same and there was zero specialization or uniqueness about anything of them.
I could probably live with this, but I'm just happy I have Dragoon and that I get to jump before everyone else does come 2.0
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
I'm happy with the job/class system. The only part I can't stand is the only being able to pull from two other classes (which when combined with the class exclusive skills leaves you with virtually no ability to personalize your job skillset).
I'm not a fanboy. I'm a fan favorite...
While it's true that we don't have class specific abilities, we do have classes that can utilize niche's that other classes can't.
Take BLM for example. If you go to BLM. You can't cast Raise / Stoneskin.
If you go CNJ / WHM you can't dps with your THM spells.
Only THM allows you to play the primary role of high burst dps while also having the ability to Raise someone and adding another Stoneskin to the party.
Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779
It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.
There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.
This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.
Adding gear specifically for classes is pretty stupid IMO, it's just creating unnecessary complexity just for the sake of it, you are supposed to be streamlining this game SE not making it more convoluted. :P
Last edited by Jinko; 05-05-2012 at 02:22 AM.
Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.
I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.