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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.

    Adding gear specifically for classes is pretty stupid IMO, it's just creating unnecessary complexity just for the sake of it, you are supposed to be streamlining this game SE not making it more convoluted. :P
    (3)
    Last edited by Jinko; 05-05-2012 at 02:22 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.
    Not really. I like classes because it prevents stupid things like PLD with a staff, PLD dual wielding, RDM with a staff and so on from happening again. It helps define each name and job assigned to it without going too far out of concept.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    Not really. I like classes because it prevents stupid things like PLD with a staff, PLD dual wielding, RDM with a staff and so on from happening again. It helps define each name and job assigned to it without going too far out of concept.
    You can still restrict weapons to a job .. Oo

    SE did it wrong from the start and made the job system a mess, they should have changed the name of classes to jobs, then restricted some spells (which they did with classes anyway) and then added new skills (which they did with jobs anyway).

    The problem is there is no need to have a subsystem behind a class system, when we get AF weapons Yoshi said you will have to have a class weapon equipped first > equip the soul crystal > equip AF weapon.

    That's the most convoluted rubbish I've seen in ages and I hope it doesn't work like that in 2.0.

    Why can't I just equip a BLM staff and be a Black Mage. ?
    (1)
    Last edited by Jinko; 05-05-2012 at 10:00 PM.

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    You can still restrict weapons to a job
    No, you can't. Because what'll end up happening is people will whine about their job having only one weapon and then we'll have FFXI all over again.
    The problem is there is no need to have a subsystem behind a class system, when we get AF weapons Yoshi said you will have to have a class weapon equipped first > equip the soul crystal > equip AF weapon.
    How is this different than current AF gear? It works within the systems in place.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    How is this different than current AF gear? It works within the systems in place.
    Because I don't have to equip a felt robe to equip a healers robe .. hmmm

    My point is why do they not make it so that when you try to equip a BLM staff it looks for the blm soul crystal, if it find the player in possession of said item it will automatically equip both.

    That being said it doesn't even need to go to this extent, the quest to obtain the BLM staff will require the job anyway so you can't obtain the staff without the job.

    Player equips staff .. switch to blm .. simple.

    My other point was that if classes were jobs we wouldn't have any of this, because it would use the current system to switch class, THM weapon would becomes BLM weapon.

    It's completely bizarre how SE think.

    Interestingly if we only have jobs the quests could act as road blocks to the levelling system, similar to Genkai in FF11.
    (0)
    Last edited by Jinko; 05-06-2012 at 01:47 AM.