Quote Originally Posted by FeyFavilla View Post
In fairness I think this here is actually the real issue. Making the instances be able to be speed-ran does not change the designs being lackluster and boring. It would be better to advocate for more engaging enemies rather than just dissect the pacing. Maybe some that need to be kited, or the group splitting, who knows. I am no game dev so my input would be limited but all this will do, as pointed out, is have the same boring runs but on x2 speed. Someone who is raid geared will still fall asleep pulling twice as much.
In the nicest way possible if people are arguing against allowing people to pull more (which I also agree won’t fix the problem) then do you really expect them to be able to engage with more complex trash mechanics without being overwhelmed?

Like especially from the tanks perspective whose job doesn’t change whether they pull 2 mobs or 200 mobs. Would pulling 4 packs be overwhelming but kiting and interupts or crowd control and other things like bringing mobs to specific areas or whatever idea not be overwhelming?

Like pulling 4 packs instead of 2 is literally the simplest way to increase “engagement”, if that’s overwhelming why wouldn’t any else be