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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Person A saying “I like how casual content is harder and more engaging” when person B is saying “casual content getting harder is putting up hard walls for me to progress” is NOT person A “cheering on” person B leaving the game. I’ll also note that not liking extreme focus on encounter difficulty to the exclusion of all other difficulty (particularly job difficulty) isn’t a popular sentiment in many other circles either. This isnt targeted exclusion, it’s more people begging for any complexity compared to EW. You say that people don’t want to constantly vault higher as difficulty goes up, but other people don’t want to trip over the half buried minimum hurdle EW presented us with. Again this isn’t insulting your experience struggling with current content difficulty it’s expressing a different opinion of someone who wants a different level of difficulty and wants to defend it, same as people who want easier content defend EW

    It is two seperate people having two different experiences and expressing those experiences. Unless the reverse is also true, there was a anti “competant casual” crusade in EW when casuals were cheering on how easy the content was

    A person who likes content being harder isnt by default insulting you by enjoying harder content if you are getting walled by it. Too many times someone will say “please nerf this” and someone else will say “no don’t nerf it I enjoy it” and the other person takes it as an insult. The whole BLM simplification discussion was filled with this. Not wanting to simplify BLM wasn’t insulting people who felt excluded by its difficulty, it was enjoying the difficulty for what it was and some people wanted that to stay

    Toxicity exists in all forms, pretending this is some targeted unilateral campaign is just stupid. For just as much as people get hit with the get gud when they say they are getting walled by casual content people throw around things like this game isn’t for you when people want class complexity. You simply don’t need to take different people’s experiences as personal criticism of you

    Because the examples shown are no better or worse than what people who hated EW’s resident sleeper casual content dealt with when they asked for any amount of complexity
    (7)
    Last edited by Supersnow845; 12-11-2025 at 01:32 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #22
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    191
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by FeyFavilla View Post
    There are a ton of people who play FFXIV casually. Even solo. They might have done instances only once before and not remember them well and not have the confidence to move that quick. They might be tired after work just trying to wind down and want to turn their brain off while doing daily stuff. There's a million reasons people want to take things slow other than not knowing their cooldowns. Coming from someone who mained WoW for a decade where this is the standard, wall-to-wall attitude is one of the scariest things for people who enjoy more casual content and pacing and it will make them stop engaging with the content.

    They could just make the pulls more engaging and interesting instead of dumping five packs of four mobs that all do an aoe or a cone attack. There's ways to make dungeons fun without making them stressful.
    The other 3 people in the party should not be held captive because you want to "take it slow" this is an mmo and people's time not just yours and your experience is valuable. If you want to go slow and pull 3 enemies at a time to the point where aoe isn't even a gain on some jobs then use trust.
    (3)

  3. #23
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    The solution is simple. Don't do roulette. Do hunts to cap your tomestone
    (2)

  4. #24
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,235
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    äctual diversity in dungeons would be nice... eg. way more active puzzles and such in each one of them.
    (2)

  5. #25
    Player
    Zered's Avatar
    Join Date
    Sep 2025
    Posts
    23
    Character
    Zelra Redrigoth
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They used to be like that, and there was a massive problem with it. Back in ARR and Heavensward, I would enter ARR dungeons like Snowcloak. A tank would typically pull right up to the boss. They would typically wipe because this was not realistic to heal back then. So the tank would immediately exit in shame without a word. This happened so many times I couldn't count it.
    This doesn't sound like a massive problem. This is people not communicating or not managing their feelings properly. If somebody ditches the dungeon just because they died, that person has some personal issues to work on. They expect to never die?


    Quote Originally Posted by Gwenkatsu View Post
    Honest question: do you like the first cave in Aurum Vale? Because this is exactly what you're asking for - lots of mobs that can all be pulled at once.
    That's fine. People have to make decisions. Sometimes I queue into a dungeon with sprouts and they only pull one pack at a time because that's all they can handle. It is what it is. Figure out your limits and do it. I don't like this thing in the world where everyone has to live at the level of the lowest common denominator. If someone keeps over-pulling and dying, it is up to them to figure out and regulate themself. How do we expect people to learn and grow in such an infantilized environment where decisions are made for you and your freedom is restricted "to protect you from yourself"?


    Quote Originally Posted by Mikey_R View Post
    The big question would be, would the wall be removed from just before the boss, because if it is, that will be a recipe for disaster.
    The boss wall would stay until the ads are all dead. It's just the wall between packs that needs to go. You can have an exciting little skirmish with all the ads and then move to the boss. Would be fun and also save time for experienced players.


    Quote Originally Posted by FeyFavilla View Post
    No absolutely not. You know what is going to give players who are new to MMOs anxiety out the roof? ...
    Someone's inability to regulate their anxiety is not a reason to take away everyone's choices. Grow some thick skin, you can't be a baby forever. Use Trust system otherwise. The whole playerbase doesn't need to stay in the slog just because some people can't develop their feelings.

    Unlike old Prae, a dungeon party only has 4 people not 8 so without the full squad, you can't get away with pulling to the end and not dying. And those people who ignore you asking for a slowdown that you speak of would not be able to clear the dungeon like
    that. No tank = wipe, no healer = wipe, no dps = fight lasts too long and all spells are on cooldown which leads to wipe.

    There is no M+ key downgrade for dying in FF14 dungeon like WoW so no queue toxicity. You just pull again.

    You act like pulling 2 packs instead of 4 would stop being an option.
    (2)
    Last edited by Zered; 12-11-2025 at 04:38 AM.

  6. #26
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,222
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Themarvin View Post
    äctual diversity in dungeons would be nice... eg. way more active puzzles and such in each one of them.
    Thing is, can you cram that into a dungeon that still can be completed in 15 minutes with a semi-decent group?
    (0)

  7. #27
    Player
    FeyFavilla's Avatar
    Join Date
    Nov 2025
    Posts
    110
    Character
    Fey Favilla
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zered View Post
    Someone's inability to regulate their anxiety is not a reason to take away everyone's choices. Grow some thick skin, you can't be a baby forever. Use Trust system otherwise. The whole playerbase doesn't need to stay in the slog just because some people can't develop their feelings. (...) You act like pulling 2 packs instead of 4 would stop being an option.
    Did you read any of what I said? Not only are there a ton of reasons other than anxiety people might kneejerk away from the roulette after a change like this, again, FFXIV is known for being the casual, RP driven MMO. You will have new players coming in expecting this. You will have old players who play this to relax getting needlessly stressed. You might have people returning who are still trying to regain their bearings.

    It will irreversibly change dungeon mentality. You say there is a choice but there isn't even now. Once that floodgate is opened you will be pressured to run the entire thing in speedrun mode and if you try to take it slow people pull for you. If there is an option to go faster players will always push for it, regardless of how anyone else might feel. And if that is the attitude you truly want in FFXIV you can guarantee this is turning into WoW 2.0 over long or short. Much as I will glaze that game I love FFXIV and WoW for entirely different reasons and if SE erases the identity that will hurt it in a way I do not think they could recover from.

    Quote Originally Posted by Arrius View Post
    Thing is, can you cram that into a dungeon that still can be completed in 15 minutes with a semi-decent group?
    Sure you can, WoW has done it for decades at this point. Not all dungeons are long but a lot of them are interesting and fairly involved with having to unlock paths forward by going down different directions, bonus bosses for special or extra loot, mounted segments, chasing after enemies, saving people who sometimes help or run off to be escorted. On average they take about ten minutes, would be easy to gate them off a bit and put them at a comfortable 15 minute level. A lot are even designed in such a way that you can skip certain enemy groups like some ARR dungeons are laid out to shave off time if you so choose.
    (5)

  8. #28
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,962
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hanzz96 View Post
    The other 3 people in the party should not be held captive because you want to "take it slow" this is an mmo and people's time not just yours and your experience is valuable. If you want to go slow and pull 3 enemies at a time to the point where aoe isn't even a gain on some jobs then use trust.
    This works both ways - the other 3 people in the party shouldn't be held captive because you want to "take it fast", this is a mmo and people's time not just yours and your experience are valuable.

    If the people can't take it fast then everybody loses time as well, especially if wipes occur.
    Also, I've always found it ironic when people say that their time is valuable when they manage to shave off two minutes of gameplay, which they wouldn't even complain about to begin with if they actually enjoyed said content.

    Figures. And I'm saying this as someone that would probably enjoy the removal of walls between trash pulls.
    (5)
    Secretly had a crush on Mao

  9. #29
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    191
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Valence View Post
    This works both ways - the other 3 people in the party shouldn't be held captive because you want to "take it fast", this is a mmo and people's time not just yours and your experience are valuable.

    If the people can't take it fast then everybody loses time as well, especially if wipes occur.
    Also, I've always found it ironic when people say that their time is valuable when they manage to shave off two minutes of gameplay, which they wouldn't even complain about to begin with if they actually enjoyed said content.

    Figures. And I'm saying this as someone that would probably enjoy the removal of walls between trash pulls.
    The things is this is a video game. There is meant to be challenges and obstacles to overcome by nature. If you are too anxious for big pulls in dungeons I'm sorry but visual novels might be more up your alley.

    I'm tired of the game needing to be lobotomised because people on the forums are old, disabled to the point where they must have no hands and be blind or have anxiety. At the end of the day mmos are meant to be exciting and have gameplay not be your roleplay dress up game.
    (5)

  10. #30
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    To be fully honest, haven't we had a massive thread how healers are bored in dungeon to the point, they don't even need to heal in them? Give us more ads and let them do raid wides and "mini tank busters" on DPS :P
    (2)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

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