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  1. #61
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Ye. Alt rooms were completly ignored by players just short after game release. It was wall to wall basically since the beginning. And you can't do even more interesting stuff with it. A optional boss that drops tome bonus + some glam? Nah. Random player in quee just wants to end it now. See ya. Anything that needs to be in roulette needs to have a set path.
    (0)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  2. 12-12-2025 08:26 AM

  3. #62
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,814
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xieldras View Post
    There were also Housing mats offered in a few dungeons that went completely ignored, because at the end of the day people simply want to finish the dungeon as fast as possible. Even if we were offered decent stuff in the alt rooms, it wouldn't change that players simply don't want to waste time in an instance they don't care about. They simply want their tomes from the roulette and then leave.
    Yeah, to be fair the Fine Wax was pretty good as well... It had a solid rate, dropped as a stack of 2, and way back prior to rework each would go from between around 18-30K, which for 1 extra room on a level 28 dungeon was crazy... Like when they were offered, they were quite lucrative (Especially seeing as the game didn't throw nearly half as much Gil as what it currently does now). People simply ignored it in favor of maybe 20-45 seconds shaved off the dungeons.
    (0)

  4. #63
    Player
    Zered's Avatar
    Join Date
    Sep 2025
    Posts
    23
    Character
    Zelra Redrigoth
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kewitt View Post
    OP you joined the forums in Sep 2025
    Way back in 2.0 that is how it was, a good team could clear a dugreons fast https://www.youtube.com/watch?v=YScBJynlISY&t=7s

    The problem was it got to the point where if you couldn't keep up it was faster to kick someone slow then just running the content.
    It became very toxic towards any player that couldn't keep up.
    People would voke kick people just because they didn't go fast enough.
    Voke kick on a wipe.
    leave because it was to slow
    leave because of a wipe/death
    If you didn't have the right AOE Job you would get kicked.

    The difference between a paced run and pulled to dugeon boss was 3-4 mins, time lost because people couldn't keep up 1-2 mins because of a wipe.
    Could that not be fixed by disabling kick vote and leaving for the first 15 minutes on roulette and also adding also blocking people from queueing again for 30 minutes after leaving or something? Basically make finishing the dungeon the better choice.
    (0)

  5. #64
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,261
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kewitt View Post
    OP you joined the forums in Sep 2025
    Way back in 2.0 that is how it was, a good team could clear a dugreons fast https://www.youtube.com/watch?v=YScBJynlISY&t=7s

    The problem was it got to the point where if you couldn't keep up it was faster to kick someone slow then just running the content.
    It became very toxic towards any player that couldn't keep up.
    People would voke kick people just because they didn't go fast enough.
    Voke kick on a wipe.
    leave because it was to slow
    leave because of a wipe/death
    If you didn't have the right AOE Job you would get kicked.

    The difference between a paced run and pulled to dugeon boss was 3-4 mins, time lost because people couldn't keep up 1-2 mins because of a wipe.
    Us fossils remember what a terrible idea this was. Let's not make the same mistakes. Decreasing the HP of the enemies would probably offset the need for some bull-headed tank to not blame everything on the healer.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  6. #65
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,875
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They used to be like that, and there was a massive problem with it. Back in ARR and Heavensward, I would enter ARR dungeons like Snowcloak. A tank would typically pull right up to the boss. They would typically wipe because this was not realistic to heal back then. So the tank would immediately exit in shame without a word. This happened so many times I couldn't count it.
    That's not why they quit lol. They quit because they realized their team couldn't keep up and preferred a better team.
    (0)
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  7. #66
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,989
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What is the problem if a player chooses to leave anyway.

    If someone leaves because they feel the party isn’t up to their standards they are the one taking the penalty. Now you can say “oh but 30 minutes is worse than 5 minutes longer with a worse party” but it’s ultimately their decision

    People seem way too caught on trying to make it so nobody ever leaves so nobody else can consider it a slight on them
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. 12-12-2025 01:53 PM

  9. #67
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    735
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    [Snip]
    I can't speak for how well or badly you play the game, as I've never played with you. However, if you're in need of help and not averse to meeting me halfway in OCE, I'd be happy to go through a few duties together and see if there is anything we can figure out to make your experience easier. You may not believe it, but sometimes it's your HUD/Controls working against you or there's something small that you may have missed but that changes everything (happened to me). If you're willing to give it a try, you just have to ask. Genuinely, I'm down for it.

    There's no shame in dying or messing up mechanics. Considering the amount of duties in this game, the chances of getting thrown into a duty you've only done once and won't even remember the first thing about is very high. If someone gives you grief over dying or messing something up, you should report their behavior as it goes against the terms of conduct to be a jerk over someone's performance.


    The tone you use also matters a lot. One could argue these people do not deserve kindness if they treated you badly first, but it only feeds the loop of aggressiveness towards each other. There's also the fact that when people are trying to communicate mid-fight they will be a lot more direct and to the point since they're trying not to interrupt their rotation so badly, so I personally always give everyone the benefit of the doubt unless they literally start calling names or something; at which point it is reportable if I can be bothered to fill the form for it. Most of the time I just mute them because the Support Desk form counts as a medieval torture method to me.

    My experience in-game and in the forums are near opposites. You may have been very unlucky, but if the bad experiences are consistent then it is worth looking inwards and seeing if there is something you can change in the way you interact with the game and other users that may make a difference. There will always be bad actors at the end of the day, but that doesn't mean you should push everyone away just in case.

    I understand where you come from, but as an example you consistently come off as bitter, defeatist or sometimes selfish and often pop up in threads just to announce you dislike a feature when in theory, if you ignore most content anyways, it wouldn't affect you in any way. You're entitled to your opinion and expressing it however you like of course, but going out of your way to be so negative or inflammatory (putting all other players in the sack of "casuals only exist to be a cancer and hardcores feel compelled to be the barber's blade") about many topics will inevitably push players away who would have otherwise liked to help you or be your friend. Again, you're free to say and act how you like, so feel free to ignore this entire paragraph if you found it useless.
    (4)

  10. 12-12-2025 04:15 PM

  11. #68
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    735
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    I'm tired of trying though, and would rather just keep to myself as much as possible if it means I don't have to deal with bad actors anymore while I avoid being a blight myself on other people's queues. If I'm considered a problem on the forums too though, not much I can do about that but start being quiet.

    Welp, at least I tried! If you change your mind, you can reach out to me whenever you want.
    (2)

  12. #69
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    230
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    No thanks to full corridor pulls, not every tank has up to date gear and not everyone has enough brain to play their job.
    Two pack pulls will work with any combination of gear/skill and no wipes, 4 packs would not.

    Tank's are such a mix of skill it's insane, everything from "Don't have to do anything" to "Use everything and barely make it" because they haven't job unlocked actions or don't know to use them to so little confidence its one pack at a time... at level 100.

    How you can get to level 100 and be bad at tanking or have tank anxiety is beyond me, even if a person boosts that's just to 80.
    (1)

  13. #70
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,133
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xieldras View Post
    There were also Housing mats offered in a few dungeons that went completely ignored, because at the end of the day people simply want to finish the dungeon as fast as possible. Even if we were offered decent stuff in the alt rooms, it wouldn't change that players simply don't want to waste time in an instance they don't care about. They simply want their tomes from the roulette and then leave.
    I talked about it on another identical thread but the main sticking point of this friction has always been that one group of players (levelers) would love going to side rooms if just for the additional xp because they were running the dungeon at their level, or for the first time. The other group of players (rouletters) would want to be done as fast as possible because they were exclusively only after the roulette rewards that only dropped from completion.

    Those groups aren't mutually exclusive as long as they get their rewards in the additional rooms, for instance roulettes could have adjusted the amount of final rewards to the amount of mobs killed or rooms cleared, yet the devs never bothered and preferred to turn everything into hallways. It's funny in a way I went back into Kugane castle in explorer mode recently and while the dungeon looks great and nailed the aesthetic right, you can clearly notice how artificial everything looks and how it's not a livable place. It's just a hallway that happens to have eastern castle skin on cardboard murals, that's about it.
    (4)
    Secretly had a crush on Mao

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