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  1. #131
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    Quote Originally Posted by fusional View Post
    are you retarded? crafters marginalized? wowwwww

    the more crafts i level, the more money i make. it doesn't even take any effort. what planet are you living on?
    They are, Tanaka wanted crafters to be just as important as dow/m. He infact wanted them to fight a long side dow/m. Though crafters now, are just the same as any other game.
    You do it to make money.

    Crafters are going way back in the back. Even yoshi said he is going to make crafters not part of the story, not as important. You HAVE to have a DoW/m leveled. Before you didn't, Tanaka was going to make it where you could spend the whole game time playing doh/l
    (2)
    Last edited by Rokien; 05-04-2012 at 11:48 PM.

  2. #132
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I was about to say. Crafters have the best position in this game. The majority of the best equipment in this game is crafted. Yoshi actually made it fairly clear that his intent is to make crafted gear the best gear in the game. They've even gone so far as to say Legendary weapons will have crafted components.

    Crafting can only get better so long as Yoshi holds this policy.

    Instanced equipment right now is on the up-rise because we're shifting to 2.0 and as we get closer, crafting is undergoing a major overhaul. It's easier to shell out instance gear to keep people occupied while crafting goes through this change. But honestly, don't expect instance gear to be above HQ crafted gear for long.

    A lot of people are making a whole heckload of assumptions with a game STILL in major transitions towards a full restart.
    (0)

  3. #133
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    Now, I've made this thread a while back ago when they first put in auto attack. It did get blocked because we got off kilter and started talking about other games, a lot.
    So, I'm just wondering how many of you would like our old combat system back in place if it was improved on. please note: 1111111=LT(left trigger)LtLtLtLtLt. It's just how you perceive it. So, would you guys would have rather BUILD and make that battle system better or just stick with AA, because really, I know how much you guys like to stay with the "modern" mmo, and the "modern" mmo is more 111111 oriented.

    As for me I would have loved to see yoshi build on top of that battle system(make it better). Instead of just doing a cheap/safe AA style, because really AA is sooo 2001. Yes it works, but really, I like to be involved in my games.

    So, in 2.0 would you guys like a change in the battle system?
    I would like a more dynamic battle system. Something more fun and that requires actual Skills. I played a MMO recently that start with a T, the battle system plays like an action game more than a traditional MMORPG. Whit such a system skills come first when battling.

    With the old school MMO battle system like XI, XIV or WOW, i don't see much skills in there. Any moron can memorize a rotation and figure out which spell to click and when. Most of the time you just stand still , do your memorized rotation and use the appropriate spells. I want something that feels fresh, more action based, where you gotta move, dodge and evade and much more.

    I love that Yoshi-P is making some bosses in 2.0 with different parts of their body you can target just like the old FF games. That is an awesome addition to the battle system but they should do more and change it for normal battles too.
    (1)

  4. #134
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
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    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hyrist View Post
    - On a side-note: I'm brainstorming for a good name for my campaign to strike a medium of reason between Casual and Hardcore.

    I'm already outlining together my thoughts on specific issues and ideas how to solve them. Even working on a section detailing why appealing to just one base or another is bad.
    Im workign under the concept of Chillcore. Join me!
    (0)

  5. #135
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Some people need to read more than just the first page before jumping into the conversation.


    Quote Originally Posted by Akubikumo View Post
    Im workign under the concept of Chillcore. Join me!
    lol. That's a good buzzword.

    Chillcore: A Medium of Reason

    I kinda like the sound of that.
    (2)

  6. #136
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    Quote Originally Posted by Hyrist View Post
    I was about to say. Crafters have the best position in this game. The majority of the best equipment in this game is crafted. Yoshi actually made it fairly clear that his intent is to make crafted gear the best gear in the game. They've even gone so far as to say Legendary weapons will have crafted components.

    Crafting can only get better so long as Yoshi holds this policy.

    Instanced equipment right now is on the up-rise because we're shifting to 2.0 and as we get closer, crafting is undergoing a major overhaul. It's easier to shell out instance gear to keep people occupied while crafting goes through this change. But honestly, don't expect instance gear to be above HQ crafted gear for long.

    A lot of people are making a whole heckload of assumptions with a game STILL in major transitions towards a full restart.
    Actually crafted gear is only good because of materia, before materia, what did we have. Crafted gear was the best because of Tanaka. Remember the Roaming Nms?
    (1)

  7. #137
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    Mar 2011
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    someplace
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    810
    TERA has one redeeming feature, the combat system.

    FFXIV is set to be a carbon clone of every other MMO, only without that one redeeming feature. FAIL.
    (1)


  8. #138
    Player
    Hyrist's Avatar
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    Oct 2011
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    World NMs were horrible for the game the way they were done.

    Rare/Ex items unlike any others in the game, superior to the majority of items. Dropping exclusive items REQUIRED for high level crafts. It bottle-necked the economy and paved the way for cheaters and RMT to effectively stranglehold FFXI for the longest time.

    If World Bosses are going to be done right, they have to bypass the old conventions of exclusive permanents and monster monopoly.

    Quote Originally Posted by bobbygunz View Post
    TERA has one redeeming feature, the combat system.

    FFXIV is set to be a carbon clone of every other MMO, only without that one redeeming feature. FAIL.
    So why are you here?

    Oh, right, because the game's free right now, eh?

    There are a lot of things that are unique to FFXIV, and it's not even reached 2.0 which is set to have a lot of revisions on its own.

    Tera's combat is good, but as you said, it is it's ownly redeaming feature.

    FFXIV has distilled Questchains into a perfect repeatable formula. They also created a fairly effective means of isolating the amount of influence RMT have on the game.

    Pair this off with FF's icons and some of the best player-developer communication gaming has seen period and there's a formula for success here.

    You can make Auto-attack systems exciting.
    Final Fantasy has a good track record for enjoyable stories in spite of previous mishaps.

    Of course, every game stems to have improvements needed. MMOs in general are a constantly changing beast. But if you're going to sit and casually insult it without actually exploring, then don't expect a warm welcome to the community.
    (0)
    Last edited by Hyrist; 05-05-2012 at 12:09 AM.

  9. #139
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    Quote Originally Posted by Hyrist View Post
    World NMs were horrible for the game the way they were done.

    Rare/Ex items unlike any others in the game, superior to the majority of items. Dropping exclusive items REQUIRED for high level crafts. It bottle-necked the economy and paved the way for cheaters and RMT to effectively stranglehold FFXI for the longest time.

    If World Bosses are going to be done right, they have to bypass the old conventions of exclusive permanents and monster monopoly.
    You're kidding that World nms were horrible. The nms Tanaka put in were amazing~
    (1)

  10. #140
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rokien View Post
    Now, I've made this thread a while back ago when they first put in auto attack. It did get blocked because we got off kilter and started talking about other games, a lot.
    So, I'm just wondering how many of you would like our old combat system back in place if it was improved on. please note: 1111111=LT(left trigger)LtLtLtLtLt. It's just how you perceive it. So, would you guys would have rather BUILD and make that battle system better or just stick with AA, because really, I know how much you guys like to stay with the "modern" mmo, and the "modern" mmo is more 111111 oriented.

    As for me I would have loved to see yoshi build on top of that battle system(make it better). Instead of just doing a cheap/safe AA style, because really AA is sooo 2001. Yes it works, but really, I like to be involved in my games.

    So, in 2.0 would you guys like a change in the battle system?
    I do would want the old battle system back. Since the very start i said that moving back to AA was a step backward. I find the current battle system horrid in every single aspect so yes, i'd support the change back to old battle system...even if not improved at all.
    (1)
    Last edited by Lienn; 05-05-2012 at 12:08 AM. Reason: typo

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