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  1. #21
    Player
    Pricia's Avatar
    Join Date
    Jun 2023
    Posts
    29
    Character
    Pricia Blackrose
    World
    Leviathan
    Main Class
    Sage Lv 100
    I was excited for Variant Dungeons, Island Sanctuary, and Cosmic Exploration. You're forgetting the chaotic raid too (not that I care about it). And, heck, I still look forward to new MSQ and raids.

    The main issue is that people blow through the new content, unless you make it a daily/weekly thing, and then people complain that it's too much of a grind/nothing new. That, and the more content you add, the more spread out the player base is, and the harder it is to find people for everything.

    I do think that they often don't make the best choices with new content - the changes to PT are great but should have been done for PoTD at the same time, as PoTD is still a bottleneck; or Occult Crescent not granting experience (among other very poor decisions there).

    But it's a MMORPG thing - there's always a gameplay loop. People just leave when they don't find the gameplay loop fun anymore. There's nothing new. They just shot themselves in the back when they increased the time between big patches, as it gets stale even for people who do enjoy the gameplay loop.
    (2)

  2. #22
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,325
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Pricia View Post
    The main issue is that people blow through the new content, unless you make it a daily/weekly thing, and then people complain that it's too much of a grind/nothing new. That, and the more content you add, the more spread out the player base is, and the harder it is to find people for everything.
    The main issue with this, and many other issues this game has, is ppl always want to default to the problem being the players, but its not.

    SE does just not make content that has enough of a life span. They try to make everything feel rewarding, but they just do not do a good job at doing so. Either the grind is just tedious and not fun, like what turned out to be just another fate farm again in OC, or they make it so everything is easy to complete and drain of rewards. They also design things so the time it takes to figure out patterns and defeat it takes as little time as possible. It's absurd that the average clear time of anything is less than 24 hours in the vast majority of content to appease the few players who have the attention span of a gold fish and the spoiled "I Want It Now!" attitude of Veruca Salt. Then we have the problem of nothing being worth doing outside the patch it's introduced in. It's an mmo, we shouldn't have to pace ourselves this hard just because SE wants to release content with a week or two shelf like and expect us to make it last 4 months.

    Sure we can continue to blame players for many of these issues, but when push comes to shove it is simply not a player issue, no matter how badly ppl want to believe it is.
    (7)
    Last edited by MicahZerrshia; Yesterday at 03:16 AM.

  3. #23
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    52
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    "The Reason Why FFXIV Is No Longer Fun/Exciting "
    >Barely does any content.

    Brother you only did one full savage tier and it was at the end of endwalker.
    (1)

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,604
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    "Content (including savage) is no longer fun nor exciting."
    >Ask the OP why they've not been doing savage since EW

    The things you read...
    (6)

  5. #25
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    71
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaionKansen View Post
    "The Reason Why FFXIV Is No Longer Fun/Exciting "
    >Barely does any content.

    Brother you only did one full savage tier and it was at the end of endwalker.
    maybe the DDR expirience was unpleasant as it is for most of people in the game and he did not want to do it anymore? It feels like a chore where you learn quite boring patterns on where to stand on certain frame of the fight.
    It doesn't promote any personal skill , you cannot save the party either as there is plenty of body checks going on.
    Also one shot death as punishment doesn't feel any good either.

    I think the DDR formula should be changed and adjusted for modern audience.
    (9)

  6. #26
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,566
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    The main issue with this, and many other issues this game has, is ppl always want to default to the problem being the players, but its not.

    SE does just not make content that has enough of a life span. They try to make everything feel rewarding, but they just do not do a good job at doing so. Either the grind is just tedious and not fun, like what turned out to be just another fate farm again in OC, or they make it so everything is easy to complete and drain of rewards. They also design things so the time it takes to figure out patterns and defeat it takes as little time as possible. It's absurd that the average clear time of anything is less than 24 hours in the vast majority of content to appease the few players who have the attention span of a gold fish and the spoiled "I Want It Now!" attitude of Veruca Salt. Then we have the problem of nothing being worth doing outside the patch it's introduced in. It's an mmo, we shouldn't have to pace ourselves this hard just because SE wants to release content with a week or two shelf like and expect us to make it last 4 months.

    Sure we can continue to blame players for many of these issues, but when push comes to shove it is simply not a player issue, no matter how badly ppl want to believe it is.
    It often is the players.

    I saw a post on Twitter for the NA FF account that was announcing the Blunderville revival. There was someone in it complaining that we were getting that instead of new content. At the time of the post, Pilgrim's Traverse had been out less than a week. When I asked them about that, they made some comment about that being something you ran once and never again.

    The content itself is designed for longevity. There are exclusive rewards that people want. There are 3 mounts to get. There are 2 framer's kits. There are fashion accessories, music, minions, glam, and not to mention what you can get from the sacks. They have a weekly challenge log to encourage us to replay it. You can level your classes there to encourage us to do it. They added a more hardcore fight with variable challenge that you can control to give players something a bit new and different to try out. Whether PT resonated with a specific person or not, the argument can't be made that the devs didn't try to make this content that would be enjoyable and worthwhile. And still this person wasn't satisfied. Because there are some like that who will never be satisfied, no matter what SE does.

    I did ask this person what they wanted. What would they consider content that wasn't just one and done. They never answered me.
    (2)

  7. #27
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,158
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Myotis View Post
    maybe the DDR expirience was unpleasant as it is for most of people in the game and he did not want to do it anymore? It feels like a chore where you learn quite boring patterns on where to stand on certain frame of the fight.
    It doesn't promote any personal skill , you cannot save the party either as there is plenty of body checks going on.
    Also one shot death as punishment doesn't feel any good either.

    I think the DDR formula should be changed and adjusted for modern audience.
    What would you propose the change be?
    (0)

  8. #28
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,072
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Myotis View Post
    maybe the DDR expirience was unpleasant as it is for most of people in the game and he did not want to do it anymore? It feels like a chore where you learn quite boring patterns on where to stand on certain frame of the fight.
    It doesn't promote any personal skill , you cannot save the party either as there is plenty of body checks going on.
    Also one shot death as punishment doesn't feel any good either.

    I think the DDR formula should be changed and adjusted for modern audience.
    Exactly this. THANK YOU!

    One-shot mechanics is why I've beaten Chaotic 24-player multiple times and then quit doing that out of frustration. Getting a static for something like that is insane, and you have to rely on party finder. You get too many players who refuse to learn the mechanics and they fail. A mistake that wipes out 4-5 players ends up messing up all the mechanics and you get teleported to the wrong section of the mechanics and players freak out and wipe everyone else. Chaotic should have been more accessible and less one-shot wipes.

    The other issue in Dawntrail is trying to get a static team going. All of my friends have quit this game. The Endwalker static I had is now gone. I belong to three separate FCs across different characters because I thought my own FC had died -- but nobody across the three is recruiting or wanting to play the Savage content any more.

    Dawntrail is nothing like Endwalker because the people that made the game fun, the laughs, the joy, the excitement of playing content together... it's gone now. The statics, the friends, the people that were great with their jobs, they've moved on.

    Nadja Zielle doing the prog stalking is weird when you could've just asked why.

    And that brings me back to the OP. The game needs to change if you want the players back.
    (1)

  9. #29
    Player
    Nyastra's Avatar
    Join Date
    Aug 2025
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Emerson Ney
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    It often is the players.

    I saw a post on Twitter for the NA FF account that was announcing the Blunderville revival. There was someone in it complaining that we were getting that instead of new content. At the time of the post, Pilgrim's Traverse had been out less than a week. When I asked them about that, they made some comment about that being something you ran once and never again.

    The content itself is designed for longevity. There are exclusive rewards that people want. There are 3 mounts to get. There are 2 framer's kits. There are fashion accessories, music, minions, glam, and not to mention what you can get from the sacks. They have a weekly challenge log to encourage us to replay it. You can level your classes there to encourage us to do it. They added a more hardcore fight with variable challenge that you can control to give players something a bit new and different to try out. Whether PT resonated with a specific person or not, the argument can't be made that the devs didn't try to make this content that would be enjoyable and worthwhile. And still this person wasn't satisfied. Because there are some like that who will never be satisfied, no matter what SE does.

    I did ask this person what they wanted. What would they consider content that wasn't just one and done. They never answered me.
    I have to agree here. Some people will never be satisfied no matter what SE does, and that’s okay. But at some point, we also need to recognize when dissatisfaction is self-inflicted.

    There’s a difference between content not being “for you” and actively making it trivial for yourself. Plowing through it, buying all rewards with gil, and then complaining about replayability. The former is a legitimate perspective; the latter isn’t a design flaw, it’s a result of how the player chose to engage with the content. Thus in part (note that I said, in part, not entirely) a player problem.

    Acknowledging that distinction doesn’t excuse SE from making better content, but it does help separate legitimate critiques from complaints that come from rushing or bypassing the systems designed to make content last.
    (2)
    Through twilight, we endure.

  10. #30
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    452
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RaionKansen View Post
    "The Reason Why FFXIV Is No Longer Fun/Exciting "
    >Barely does any content.

    Brother you only did one full savage tier and it was at the end of endwalker.
    This is honestly part of the problem. One thing that made FF14 better than WoW for casual players was that they didn't have to do high end raiding to feel like there was shit to do.

    Also jobs are boring as hell to play. Maybe hardcore players like that because it's too hard for them to learn a new job because they do 4% more DPS, but the rest of us don't.
    (6)

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