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  1. #11
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    Join Date
    Mar 2011
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    Mount Gagazet
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    Quote Originally Posted by Arcell View Post
    Surprisingly, I actually agree with a lot of this. Allowing abilities to only be used from other classes at the ability's optimal rank makes perfect sense and is a completely reasonable restriction. Abilities having modified effects on other classes is also reasonable. This actually already happens on Marauder by extension of the fact that Steadfast, and it's effect on abilities, is only accessible while on Marauder.
    Ah. See, Arcell? Knew we'd agree on some things once we started to discuss these differences.

    Reika's post:

    This goes in line with the equipment issue.

    "should equipment be used at a rank requirement, or keep optimal rank at which it is most effective?"

    Just because you can use stygian spikes on a r1 conjorer, doesnt mean it gives you as much MP back per hit as it would if your conjurer were r16 and you were using Transcendence along with it.

    a spell Sacrifice II has reduced healing if used before R20, and further reduced healing if used without Transcendence.
    Well. I'm so sorry, Reika. I obviously met my match......Oh wait........You forgot that at R1 your Mind, Intelligence, and Piety cap are at 34 while at R16 it's at 64......No s**t it's going to be less effective. Good job thinking that one through.

    There are only a few things that are a step back from FFXI, content being the obvious one.
    Please read my previous posts regarding content. Everything regarding this game is considered content. This part of the content sucks and needs refined. Thank you. Now on to DarkStarPoet.

    you will never be able to convince people of what you say. the reason? they don't want to believe in facts. they want to believe that a r50 can go to r1 and equip all skills to that class because it supports their argument.

    i seen it is hard to handle 3 bars of skills with a controller? i use a controller and handle mine quite easily.

    i seen 4-5 skills is enough? a gladiator uses that many in just buffs and pulling hate.

    the truth is this game went like all other final fantasy games and went with a completely new system for the next game. the armory system is a new system and yes it can use some tweaks, but i agree completely with reika in that it is going in the right direction. this game was advertised as for the hardcore as well as casual player. if you start removing the stuff that allows the casuals to play you force them to leave. it does need more stuff for the hardcore players, but not at the expense of the other kinds of players that are still playing.
    First of all....Let me just go ahead and state the obvious......I don't really like you.....Or Reika. If you'd pay attention to the argument in the first place, you'll notice others and I say that you can equip A R50 ability to an R1 class. We didn't say ALL of their abilities. Don't twist our arguments to benefit your post. Truth is we said you can equip a hell of a lot of abilities to each rank. Crossing over abilities from one class to the other should result in 1.5x to 2x the AP needed at least. Maybe even 3x when using magic from a DoM on a DoW job besides Gladiator.

    As for the gamepad mumbo-jumbo. Just because you can get along with it just fine, doesn't mean it isn't a chore to others.

    When you talk about how SE always went another route in terms of a completely new system, you're wrong. They added new elements into the new system and kept some others from the previous model. It didn't just wipe everything clean and start from scratch. You always need a reference point to start off from. Without Mozart, Bact, and Beethoven you wouldn't have as great of music as today. It's just simple relativity. This current system can by all means stay, but it needs some serious 'tweaking' to balance the game so it'll go back to being a true MMO experience. I bought it to play with others seeking challenges, not to play by myself all day. I'd play Assassin's Creed then.

    Talking about Casual & Hardcore gamers? Listen. Cleaning house on this current rat infested class system isn't going to lose the casual gamers. That's what they introduced the fatigue system and allowed you to solo by giving you levequests. It's certain things like these that let those with only an hour to up to three hours be able to still play and level up their classes at the same time. In no way shape or form will people leave because it became too difficult for them because they wanted the best abilities from every class. You obviously have no clue what you're even talking about. Just because you might have an R50 class, like Reika, doesn't mean your judgment is supreme rule over all.

    I've clearly shown through my posts over topics that I shine light on points of view that others tend to agree with me who opposed it at first. You two, however, have done nothing but b***h and complain to anyone who opposed your idea's and then insulted their intelligence with a post depicting nothing but to ramble for two sentences each. This is why I don't like either of you, and to be honest I'm quite sure there are plenty of others who agree with me.

    P.S. Good job, Mr_Gyactus. Another person I'd give credit to for at least furthering this thread's debatable issues.

    Edit: I'm so sorry, I forgot that I posted my response to lack of content on the Auto-Attack thread, so here it is just so you can view it and not call me a liar!

    What people seem to be forgetting is that certainly this is to a degree a lack of content. Classes being unique? Lack of content. Introduction of the aggro icon? Lack of content. Problems with little party play in the game. Lack of content. You say people leave the game due to lack of content, well it's one in the same. There's not enough good "content" to keep me hooked on this game. I'd much rather be off playing my Xbox with friends.
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    Last edited by Kimahri; 04-02-2011 at 04:24 PM.