Quote Originally Posted by Yeonhee View Post
Harder content pretty much always have rather low clear rate because, well, they're harder and not everyone wants to bother with that. If you want content like savage/ultimate to have a high clear rate you would have to severely reduce the difficulty probably to normal raid level or, at the very most, extreme-level. But then you have to also reduce the actual normal-level difficulty otherwise it makes no sense. So you ends up with the high-end difficulty content to be easy and nothing in the game is remotely hard and challenging to do. You also alienate the majority of the players because all content are a snoozefest and nothing is remotely interesting to do. Overall, you end up with a dead game.

Hardcore raiders only gets 4 savages like every other patch and one ultimate once in a while, they've not remotely become the target audience. I would say that DT's target audience are the average casual people who don't necessarely want savage-level of difficulty but still don't want to fall asleep while doing every single piece of content.



And most MMORPGs have visual/audio cues for mechanics and not just a orange danger puddle on the ground for 30 seconds. And with most jobs now being braindead to play, you should be able to focus on something else than your rotation anyway.
Sorry but the 4 savage and 1 ultimate excuse dosn't fly anymore when hadcore raiders have been eating exceptionally good in dawntrail while everyone else had borderline 0 content until Occult Crescent.

They currently have 8 savage raid, 1 ultimate, 1 chaotic, 1 alliance raid (Forked Tower) and for some reason now we also have the Deep dungeon boss accessible by que with the difficulty cranked up to 11.
Meanwhile Casual players have: 8 normal raids, 2 alliance raids, Occult Crescent without an ending because of forked tower, ill be generous and say that the new deep dungeon is casual but its actually debateable due to requirement for entry aaaaaand thats it i guess.

I always laugh when YoshiP says in an interview that they want to make content for everyone from now on and thats why we have the new deep dungeon stuff shoehorned in, while forked tower and chaotic is still unplayable pieces of...content. Somehow the content for everyone means we also get a hard version of things, but for some reason i highly doubt the next ultimate will have a normal mode when you actually survive stuff and normal raids with the savage exclusive boss forms.

All in all lets just stop the copium, its obvious that square wants to cater to the hardcore raiders and it is objectively, actively reducing the playerbase in dawntrail and overall interest in the game.