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  1. #1
    Player
    Striker44's Avatar
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    Jan 2022
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    Uldah
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    1,180
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    Elmind Exilus
    World
    Gilgamesh
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    Red Mage Lv 100
    Quote Originally Posted by Yeonhee View Post
    So... What's the excuse for the game losing its "intended playerbase" as well ?
    I've already responded to that claim a few times, but here's a quick summary:

    -FFXIV has finished its main storyline. Games naturally will see a portion of their population leave after that point. It just happened with Destiny 2. It happened with WoW years ago when the Lich King expansion ended. They had an active playerbase at the time of ~12 million. It cratered right after when Cata released, and it recently took two solid expansions in a row just to get back up to ~2 million (meaning over 80% of its one-time playerbase has left). It'll naturally happen to some degree with FFXIV, too. Game studios end up in a lose-lose situation...they'll get trashed if they put a game into maintenance mode at the height of its popularity, and if they keep going instead, it'll never be "as good" as the culmination of the main story. DT is basically the new ARR. It's entirely possible that FFXIV will have another major hit of an expansion a little ways down the road - the question will be if the naysayers bring themselves to acknowledge that it took installments like DT laying the foundation for that future one to really fly.

    -The game also hasn't lost anywhere near the portion of its "intended playerbase" as the negative echo chamber on the forums would lead you to believe. If you want the best data, just look in-game. I'll point out again that Hunt Trains on Aether started DT with around 200 people in the big trains, and I'm still estimating ~125-150 people in them now (harder to tell with no instances currently in play, but based on how quickly things melt compared to when there were instances, I think it's a reliable estimate). That's nothing out of the ordinary compared to the usual cycles that happen over the course of an expansion. Same goes with queue times when I do WT and queue up for very specific dungeons and raids that aren't the "typical" ones people run - queues are still popping within a few minutes like they always have. I think the "negative" or doomer viewpoint has been amplified more in DT than usual because there's a particular portion of the gamer population that tends to be more vocal on forums, reddit, etc., and they are most certainly not the intended audience for DT. But just because those voices are louder doesn't mean they're more numerous.

    Just because the MSQ doesn't have an explicit multiplayer mode doesn't mean you can't make your own fun.
    I'm afraid people have become too dependent on the game holding their hand for everything. I treat this game like a sandbox to find my fun in and I've never been bored so far.
    I think this is huge. The reality is that it's physically impossible for developers to create content anywhere near the rate players will consume it. A good MMORPG instead provides players with the tools and the spaces to make their own fun, and I believe FFXIV excels at that. It's a role-playing game; it's expected that you use your own imagination and the tools available to create your own experiences with your friends or even just within mini-communities of like-minded people.
    (4)
    Last edited by Striker44; 10-03-2025 at 12:31 AM.

  2. #2
    Player
    Shistar's Avatar
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    Dec 2021
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    Arkaiss Crow
    World
    Phantom
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    White Mage Lv 100
    Quote Originally Posted by ovIm View Post
    Your assumptions do a lot of heavy lifting in your flailing way of trying to blame the players for the shortcomings of the game developers. You have no idea what kind of experience all of us had, and insulting us is certainly no way to be taken seriously. Honestly, this is one of the most GCBTW posts i have seen in this forum.
    My post must have come off as much meaner than I intended genuinely confused at the things I got called here. I'm sorry.
    Although a bit sarcastic and not meant to be taken seriously in some lines, the post was well-intentioned in wanting to share what worked for me and my friends.

    The skill issue thing wasn't really serious, but I understand tone is not easy to read over text and harder when reading someone's opinion that is seemingly opposite of yours - I certainly did not mean any personal attacks, so I am sorry it was taken that way.

    We are in agreement with one thing, and that is that the MSQ does not provide any built-in, spoon-fed way to include your friends in it. Mostly because if I was the dev designing that thing I'd go insane on the spot.
    The best I can imagine them realistically doing is just spawning whoever is in your party standing in the background like they did with Prae custcenes... which is not the best, honestly. In the hopes that I've not yet been muted into the abyss and there's someone willing to share their ideas, what would be ways you'd like to see the MSQ gameplay loop include other players?

    Quote Originally Posted by ovIm View Post
    And in all your flailing you even admit that the MSQ is bereft of actual co-operative gameplay in and out of itself.
    I don't admit it, I straight up say it is that way. Because I specifically said the MSQ was never meant to be multiplayer and doesn't take anyone into consideration besides the one player going through it, but that doesn't mean you can find your own ways to make going through it with friends entertaining through other means not readily spoon-fed to the playerbase by the game. That was the whole point of my post.

    Quote Originally Posted by ovIm View Post
    Consider this though: it is not the responsibility of the players to make the co-operative game design be engaging for all participants. That is the game designers job. As an example of where it works, just look at how Guild Wars 2 solved the issue of co-operative main story gaming. Its possible, but the devs have decided to make MSQ a single player person experience first and foremost.
    But we're talking about the MSQ here; there's no cooperative game design in the MSQ quests, so what is there to consider responsibility for?


    No, you're not responsible for mentoring your friends, and perhaps we have different perspectives on what a friend with more experience than you should and should not do, but if I take the role of a mentor, going through the game with a newer player with the intent of making their experience better, I will try to make their experience better where I can. Your attitude affects others, specially your friends who may look up to you for guidance or opinions about the game.

    I am not familiar with Guild Wars 2 at all, so I'd be interested in hearing about how they went about it!

    You are right in that I don't know everyone's specific experience, but there were quite a few people in a row saying "I am bored because MSQ doesn't provide me with the multiplayer entertainment I want when I accompany a friend through their singleplayer campaign" with nothing else go off of, no context of what you did or didn't do and where things went wrong - all necessary to give the devs useful feedback so they can fix something in the direction you'd like, otherwise they may implement a fix that is even worse in your eyes either because they misinterpreted the feedback or they didn't have much to go off of from the beginning. The MSQ has always been like this, and unless people provide the feedback needed to steer it in a better direction, all we can do is try to mitigate the issue ourselves in the meantime.

    The game has many shortcomings and I'm not interested in defending them, I don't get paid for it, but I'm just saying if you stand around doing nothing you will absolutely be bored out of your mind. XIV does try you a decent amount of tools to find your own fun compared to other MMOs I've played, so I think it deserves credit in that regard.

    Quote Originally Posted by ovIm View Post
    I am too old to go mud flinging in an MMO forum, lmao.
    You and I could disagree and "mud fling" about this until the heat death of the universe, but it won't make a difference until SE finds a reason to change the way they operate that they agree with. I don't have any specific feedback to provide on this front, but complaining without sharing your experience, what you did and didn't do, etc is hardly feedback we can offer and discuss about. What would you like to see them try so more people can be included in one MSQ campaign besides the "main player" at once? How does it decide who the main player is, if there is any? How does it adjust for different party sizes? How much of the already existing MSQ would have to be revisited?

    Quote Originally Posted by Striker44 View Post
    A good MMORPG instead provides players with the tools and the spaces to make their own fun, and I believe FFXIV excels at that. It's a role-playing game; it's expected that you use your own imagination and the tools available to create your own experiences with your friends or even just within mini-communities of like-minded people.
    XIV is truly one of the easiest games to find your people in. There's at least one discord server or FC for everything under the sun in this game and it makes me happy.

    Quote Originally Posted by Supersnow845 View Post
    [...] the proportion of new players entering the game has NEVER been lower than it is now and DT holds the awful distinction of being the ONLY expansion where the x.0 new player numbers are actually lower than the previous expansion (x-1).5 patch
    This is what seriously worries me. Even the sprouts you can see around seem to be jaded already.

    That is why I was mentioning that those who take the role of guiding their friends should do their best to make it as fun as possible for the sprout. They will only experience the game for the first time once, and it can make or break their opinion on the game. This doesn't mean you should pretend everything is perfect and nothing is wrong, they will eventually see the cracks in the game as they get further into it regardless, but exposing them to everything wrong with the game straight up is a great way to ruin it for them. There's a reason there's quite a few people that said "ARR isn't that bad when you don't have someone bitching about it in your ear all the time" across platforms.
    (3)
    Last edited by Shistar; 10-03-2025 at 06:33 PM.

  3. #3
    Player
    Villa101's Avatar
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    May 2016
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    Gridania
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    Villa Rehw-marouc
    World
    Hyperion
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Striker44 View Post
    I've already responded to that claim a few times, but here's a quick summary:

    -FFXIV has finished its main storyline. Games naturally will see a portion of their population leave after that point. It just happened with Destiny 2. It happened with WoW years ago when the Lich King expansion ended. They had an active playerbase at the time of ~12 million. It cratered right after when Cata released, and it recently took two solid expansions in a row just to get back up to ~2 million (meaning over 80% of its one-time playerbase has left). It'll naturally happen to some degree with FFXIV, too. Game studios end up in a lose-lose situation...they'll get trashed if they put a game into maintenance mode at the height of its popularity, and if they keep going instead, it'll never be "as good" as the culmination of the main story. DT is basically the new ARR. It's entirely possible that FFXIV will have another major hit of an expansion a little ways down the road - the question will be if the naysayers bring themselves to acknowledge that it took installments like DT laying the foundation for that future one to really fly.

    -The game also hasn't lost anywhere near the portion of its "intended playerbase" as the negative echo chamber on the forums would lead you to believe. If you want the best data, just look in-game. I'll point out again that Hunt Trains on Aether started DT with around 200 people in the big trains, and I'm still estimating ~125-150 people in them now (harder to tell with no instances currently in play, but based on how quickly things melt compared to when there were instances, I think it's a reliable estimate). That's nothing out of the ordinary compared to the usual cycles that happen over the course of an expansion. Same goes with queue times when I do WT and queue up for very specific dungeons and raids that aren't the "typical" ones people run - queues are still popping within a few minutes like they always have. I think the "negative" or doomer viewpoint has been amplified more in DT than usual because there's a particular portion of the gamer population that tends to be more vocal on forums, reddit, etc., and they are most certainly not the intended audience for DT. But just because those voices are louder doesn't mean they're more numerous.

    I'm glad you bring this up. There's quite a few people i know who feel like all the story they needed to see ended at end walker. Some feel shadow bringers, but played endwalker all the way through anyway. I'm the kind of fella who enjoys seeing where a story goes but people have other things to do with their time and money especially if the current expansion is considered lack luster by fans and a " vacation " by devs, if the next expansions are compelling and some will return , new people may spring about. All will be confused by the direction DT took and i'm interested to see those reactions
    (0)

  4. #4
    Player
    Voidmage's Avatar
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    Apr 2020
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    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Striker44 View Post
    snip
    DT had a gigantic starting population which shows that people were actually interested in the new story forward.

    Even IF that stance was true, it would simply show that people were only staying around to see the end of the story arc and the game is simply not good enough to hold their interest.
    No matter how often some people want to repeat that argument, the point is that this game failed to hold players, be it veterans, WoW refugees or new players.

    The whole "we are going back to normal numbers" is also nonsense.
    Imagine Yoshida in a meeting with the higher ups saying "it's fine, we only go back to normal numbers".
    There is a reason why he stopped saying "play other games" or why we finally see at least promises of changes.

    It's honestly crazy to me that some people repeatedly forget (or don't want to see) that this whole game is a business first and foremost and losing players to this extend is definitely not normal and not wanted.
    The extreme defenders are as idiotic as the extreme doomers at this point.
    No, the game won't die but it is not in a healthy place either right now.
    (31)

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