You can see that one or the other class is flooded with skills or you can improve a few skills. My suggestions would be:
- A cut point at a value of thousand is nice to have.
- The Roman numerals can be replaced or a option to turn them to normal ones. Unfortunately, I do not know Roman numerals. It's the same with the potions.
- The stones do not need to be reinvented all extensions. Just keep 2 and you're done. A permanent reinvention of names is unnecessary. Works great so far.
- Raise the weekly cap from 450 to 900. 450 has now become superfluous.
- The starting values of the races can be removed. These should not play a role in the choice. So currently for the best possible DMG or Heal you have to choose the race with the highest Dexterity, Strength, Int or Willpower value.
- Eorzea Incognita must be urgently revised. Can't be that many points can't be done BECAUSE you either can't land on them OR they can only be reached with hours of glitching and bugging.
- better FOV / POV
- Skill "Break the...." is unnecessary. Until now you have clicked once on the tankstance and a 2nd time if this should be deactivated again. Got this 2 times in 10 years and it was never a long term idear.
- In general, rebuild the skills combos. Would make a few classes already leaner and easier. Example is Sage. Eucrasie used & you get the DoT displayed. Executed back to dose. Example with Pala = Vortex Cut changes to Thunder Blade when executed etc.
- Remove Whorl of Death and rework Shadow of Death like Storm's Eye on the Warrior. The DMG buff is then no longer displayed on the opponent but lands in the own status bar. Makes managing much easier since at least I personally don't keep an eye on the opponent's status bar all the time.
- after login the notification "Achievements about to be completed". In my eyes, such bugs should be fixed rather than patching in adventurer plates or whatever the stuff is called.
- Be able to accept and deliver freebies while riding.
- Get Outsidetester back. What has been released untested for months is a disaster. P8S Door Boss and the 1% too much HP show that very clearly.
- PLS remove the Warrior Aura. Any other Tank dosent have it anymore. So Warrior should get the same.
- Remove the LVL 45 chest from the LVL 50 quest and put it in the LVL 45. the chest is usless at LVL 50 because first you get a LVL 50 chest OR you get a normal one in HQ from heavensword
- Everything from this Video
- Change the Numbers from the Balls Version to real Numbers. Make it easier to see what you have
- Give all healers the same Rez. There is no need for 4 different names. This makes macros easier AND you only need one for all healers.
- Dash for Astro and Scholar when?
- some dmg boost for astro. only whitmage gets more and more dmg for almost every attack
- Increase drop rate of mounts. EX 1 575 Runs 0 Drops. Thats not ok
- Increase drop rate of music rolls from the new normal raid tier
- Reworke M2S. WHY is that a thing again? RNG is always bad
- Rework of Astro Healskills. It is still the weakest Job in Savage compared to Whitemage. Whitemage has 1 big heal with double charge, 1 instant 100% heal, 1 strong AOE heal, 1 heal reinforcement skill, ASSIZE!!!, 4 shields from which 2 are complete OP and has a regen too. Astro only has 1 AOE heal every 110 seconds, 2 aoe regen, 2 single target shields, 1 aoe heal, 1 delay heal, 3 charges of a okish heal, 2 aoe shields from 1 is a 20% heal increase and a 10% shield and macrocosmos and synastry from which both are usless (synastry for years now). Astro would be a better shield healer as a full healer. The difference is about 5% in healing and dmg.
- Reduce the length of the LB Animation. That can be going on for 30 years
- make Jog a permanent thing out of combat and not only AFTER using sprint AND is have to be active AFTER a area switch
- make it possible to look a a FC to join them and not only players from a FC to join that FC
- again bad design with M6S
- bring back aoe dots on healer
- M8S again bad design
- new Eureka Zone is bad. Drop rate is not there. Not worth a relic
- fix your blacklist. it is broken for months now
- M8S shows that nothing is play tested. Snapshots & Server ticks are all over the place
- M8S way way way to many VFX stuff
- bring back checkpoints to the last savage fights. otherwise turn down the difficult of the fights
- why having different radius & range for healers? whitemage got 30y and 50y to almost every skill while astro only have 15y & some 20y skills. fix that
- stop listen to maybe 2% to 5% of hardcore players that finish savage in day 1 or week 1 and say "to easy". still 75% is on M6S and PF cant clear any of these fights.
- YOU HAVE TO FIX TOXIC PF. joining a rgroup that is just a mechanic in front of you and as feedback “if you can read the description you have your answer” shows how toxic PF has become
- fix the low HoT output from Astro. It is 12K lower than White Mages Medica 3.
Astro has 759 gear with 760 non savage weapon & WHM got 758 gear with 750 tome weapon & outheals with same heal potency & HoT potency a Astro. You CANT Explain that
- rework Sun Sign. It has to closer or same like Temperance. One Button to activate the stance & a second click to get the shild & heal / HoT
- fix snapshots in 4, 8 & 12 of savage
- rework Macrocosmos to a ground ability. have it like the bubble from scholar or white mage. rest is the same like right now. maybe not 200 potency & 50% of the incoming dmg is healoutput. maybe ONLY 50% from the incoming DMG.
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Here and Here great video about the Gear Topic.
just my 2 cents.