what do you mean? Please make it make sense.Oh no, you see that doesn't apply to tanks because then they don't get what they want.
It's just toxic individualism and them seeing other people as data. Empathy or even the slightest form of actual etiquette is a slur to them, while having the patience of a wooden rubber band and are in need of instant gratification.
It's all just ME ME ME!
Also nobody forced you to que as DPS, you want to dictate the pace of the dungeon, you are free to que as Tank. K bye!
What I'm saying is "Rules for thee, but not for me".
They wil force you into their playstyle regardless of level of party and just rush forward without even giving the tank a chance, but cry the second they die even if it wasn't the tank's fault.
What this really is is coercion by threatening to report someone if they don't do as the DPS/healer wants..
Last edited by TBerry; 09-20-2025 at 03:05 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
It's not threatening it's just the consequences of actions for purposefully griefing another player. If 3/4 people want to get the dungeon over quickly and are not fussed about dps pulling, the tank can keep up or he can pout in the corner. If he won't play then just report and move on.What I'm saying is "Rules for thee, but not for me".
They wil force you into their playstyle regardless of level of party and just rush forward without even giving the tank a chance, but cry the second they die even if it wasn't the tank's fault.
What this really is is coercion by threatening to report someone if they don't do as the DPS/healer wants..
If a tank is in endwalker without a clue how to tank a dungeon, that's on them and I frankly don't care if they stress over the dps running ahead and pulling. Don't queue for a high level duty if you have zero clue how to play, the trust system is there for that reason. You don't get to tell three other people what to do because you're incompetent.
Yes, this was mentioned for the last 50 pages, but I doubt it matters, because you'll do it anyways.It's not threatening it's just the consequences of actions for purposefully griefing another player. If 3/4 people want to get the dungeon over quickly and are not fussed about dps pulling, the tank can keep up or he can pout in the corner. If he won't play then just report and move on.
If a tank is in endwalker without a clue how to tank a dungeon, that's on them and I frankly don't care if they stress over the dps running ahead and pulling. Don't queue for a high level duty if you have zero clue how to play, the trust system is there for that reason. You don't get to tell three other people what to do because you're incompetent.
On Chaos you get kicked for disruptive gameplay, because it's dungeon etiquette to let the tank pull. 3/4 also don't make a fuss if the run doesn't go smooth. They get through, get over it and move on.
Dawntrail is what I imagine the entire MSQ as a healer-main.
If a group kicks a dps for pulling ahead I would just report for abuse of the kick, as that is not any of the listed reasons to kick a party member and is another thing against ToS lmao.Yes, this was mentioned for the last 50 pages, but I doubt it matters, because you'll do it anyways.
On Chaos you get kicked for disruptive gameplay, because it's dungeon etiquette to let the tank pull. 3/4 also don't make a fuss if the run doesn't go smooth. They get through, get over it and move on.
What you consider etiquette doesn't matter in ToS, nowhere in it does it say tank is the only one allowed to pull lol. It's not griefing to pull some mobs and bring them back to the tank. If the tank refuses their job then they get a deserved report for lethargic or afk play. A group member doing their best to make a fast, smooth, run is not a problem. A bad tank can easily make a dungeon take twice the time and people with only a couple hours a day to play would rather not be stuck with an incompetent stubborn snail. If running and grabbing two packs of mobs and pressing a couple mits is too much for a person they should rethink playing a tank, or a multiplayer game at all. I care more about respecting other peoples time. And knowing how to play your job to a basic level is exactly that. The game gave plenty chances to learn by Endwalker. Not knowing is just willfully ignorant and doesn't deserve to be tolerated.
What you consider standard in the dungeon doesn't matter in the ToS, nowhere does it say the DPS should pull. Being bad is not against the ToS.If a group kicks a dps for pulling ahead I would just report for abuse of the kick, as that is not any of the listed reasons to kick a party member and is another thing against ToS lmao.
What you consider etiquette doesn't matter in ToS, nowhere in it does it say tank is the only one allowed to pull lol. It's not griefing to pull some mobs and bring them back to the tank. If the tank refuses their job then they get a deserved report for lethargic or afk play. A group member doing their best to make a fast, smooth, run is not a problem. A bad tank can easily make a dungeon take twice the time and people with only a couple hours a day to play would rather not be stuck with an incompetent stubborn snail. If running and grabbing two packs of mobs and pressing a couple mits is too much for a person they should rethink playing a tank, or a multiplayer game at all. I care more about respecting other peoples time. And knowing how to play your job to a basic level is exactly that. The game gave plenty chances to learn by Endwalker. Not knowing is just willfully ignorant and doesn't deserve to be tolerated.
So what about Shirk?
Regardless, you do it either way to the detriment of any player you play with regardless of dungeon or whether the tank is a sprout, so "bad tank and lvl 85+ dungeon" excuse doesn't hold up because even if they were good you you'd just rush ahead.
I have to yet experience a dungeon run where the tank pulling wall-to-wall isn't fast enough to require a DPS abusing the gap closer and range. Usually the dungeons are fast.
And if it's not get over it.
It's not every run.
Last edited by TBerry; 09-21-2025 at 02:47 AM.
Dawntrail is what I imagine the entire MSQ as a healer-main.


They're not going to tell you why you're kicked, you're just going to be kicked.If a group kicks a dps for pulling ahead I would just report for abuse of the kick, as that is not any of the listed reasons to kick a party member and is another thing against ToS lmao.
What you consider etiquette doesn't matter in ToS, nowhere in it does it say tank is the only one allowed to pull lol. It's not griefing to pull some mobs and bring them back to the tank. If the tank refuses their job then they get a deserved report for lethargic or afk play. A group member doing their best to make a fast, smooth, run is not a problem. A bad tank can easily make a dungeon take twice the time and people with only a couple hours a day to play would rather not be stuck with an incompetent stubborn snail. If running and grabbing two packs of mobs and pressing a couple mits is too much for a person they should rethink playing a tank, or a multiplayer game at all. I care more about respecting other peoples time. And knowing how to play your job to a basic level is exactly that. The game gave plenty chances to learn by Endwalker. Not knowing is just willfully ignorant and doesn't deserve to be tolerated.
Erego, the burden of proving intent is on you, and there is no proof of any intent besides wanting you gone. Meaning they won't do anything about it.
I have to say it's very rare for DPS to run ahead and get mobs, at least on Light. More often than not, people are very patient with the tanks unless they are mega slow.If a group kicks a dps for pulling ahead I would just report for abuse of the kick, as that is not any of the listed reasons to kick a party member and is another thing against ToS lmao.
What you consider etiquette doesn't matter in ToS, nowhere in it does it say tank is the only one allowed to pull lol. It's not griefing to pull some mobs and bring them back to the tank. If the tank refuses their job then they get a deserved report for lethargic or afk play. A group member doing their best to make a fast, smooth, run is not a problem. A bad tank can easily make a dungeon take twice the time and people with only a couple hours a day to play would rather not be stuck with an incompetent stubborn snail. If running and grabbing two packs of mobs and pressing a couple mits is too much for a person they should rethink playing a tank, or a multiplayer game at all. I care more about respecting other peoples time. And knowing how to play your job to a basic level is exactly that. The game gave plenty chances to learn by Endwalker. Not knowing is just willfully ignorant and doesn't deserve to be tolerated.
I said this before and I will say it again. If you want to pull, que as tank.


They have an actual etiquette guide sitting around somewhere. And it specifically outlines Tanks job is to dictate the pace of the dungeon.
So a DPS running ahead of the Tank is verifiably breaking the TOS.
Theres a big difference here, its not "not playing" if a DPS kills themselves, thats on them, they couldn't wait for the tank to pull ahead, that being said if a tank didn't want to pull more and they pulled more and died, that is still on them, they are disrupting their own duty. GM will take consideration of all the players involved, not just the one rushing ahead.Just because you wouldn't doesn't mean others wont. This discussion has been had before and it's literally in ToS. If you purposefully don't play to let them die it's reportable like it or not lol
Whether you think they brought it on themselves or not is irrelevant.
A DPS pulling on a pack ahead and killing themselves is a grief, by same logic they could banned for causing disruption in a duty, if they are gonna pull, bring it back to tank, its that easy.It's not threatening it's just the consequences of actions for purposefully griefing another player. If 3/4 people want to get the dungeon over quickly and are not fussed about dps pulling, the tank can keep up or he can pout in the corner. If he won't play then just report and move on.
If a tank is in endwalker without a clue how to tank a dungeon, that's on them and I frankly don't care if they stress over the dps running ahead and pulling. Don't queue for a high level duty if you have zero clue how to play, the trust system is there for that reason. You don't get to tell three other people what to do because you're incompetent.
Last edited by MikeCake; 09-21-2025 at 02:18 AM.
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